At its core, patent locking gameplay mechanics- do you want a stagnating genre? That's how you get a stagnating genre.
Like, imagine if Nintendo went after Symphony of the Night over the idea of 'gain items and come back to old zone to see new areas'. Vania is half of Metroidvania!!
Like, imagine if Nintendo went after Symphony of the Night over the idea of 'gain items and come back to old zone to see new areas'. Vania is half of Metroidvania!!
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I'm watching the extended look at Z-A, and- wow! Having your mons manually dodge attacks! Holy -shit-, did GF barely get back to that as an idea since Rumble? Is that where they are on the 'new shit to add' list? Sidestepping??
But they're genuinely making it hard to be excited.