I'm only just slightly familiar with equestrian but even I see what this is talking about. Even just a little due diligence by any dev would likely improve this in any aspect.
Reposted from
The Mane Quest 🐴🎮 Horses in Video Games 🎮🐴
I made a lengthy reddit post on the gamedev subreddit about how most animated horse assets are bad and it got a lot of incredibly lovely responses and way more upvotes than I thought it would 🥺🙏💖
www.reddit.com/r/gamedev/co...
www.reddit.com/r/gamedev/co...
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I think in cases like this, the problem is that it's a lot more than a little due diligence. It's anatomy, horse mocap, capsule vs root motion, complicated animation state machines etc.
"Greedy CEOs" are miles above where the work happens. They have no idea and no say unless it's a game defining feature.
To the original point, getting horses looking good is not a cheap endeavor or one many people have the skillset to do. So I get why they're often bad.