Spent the week wiring up displays for high scores and handling preferences (including the mechanics for actually *saving* them, refreshing them on app start and making preferences actually do the settings). #godot #towerDefense #solodev #gameDev
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Its remarkably easy to not put a quit button in the UI when you're testing everything windowed - then you put the full screen option in and suddenly you're like "how the f' do I quit without someone doing OS keystrokes?"
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