unfortunately those assault type maps are hard to replicate with bots/ai enemies. there is a frenetic feeling to them when a game goes live and before everyone has perfectly mapped the terrains to their muscle memory
another game that died a hard death was Hawken, great assault maps
another game that died a hard death was Hawken, great assault maps
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For me, BR was a brainless step backwards. I understand the desires of the masses, but sadly rarely agreed with them.