Hi #godot enjoyers! I am new to the engine, but have 8+ years of experience in Unreal and Unity as a 3D artist.
There's some things I'd like to figure out how to do in Godot, but which I can't find documentation about - if you're an artist who knows the engine well, would love some help! (thread)
There's some things I'd like to figure out how to do in Godot, but which I can't find documentation about - if you're an artist who knows the engine well, would love some help! (thread)
Comments
When I tried a .blend file, the blendshapes didn't work, but I see there's a deeply nested comment here about disabling modifiers on the Blender end so I will try that https://www.reddit.com/r/godot/comments/16xbesu/blender_shape_keys_on_blend_import/?rdt=40951
The documentation emphasizes that you should import scenes, so I've been importing scenes as glTF files (i.e. all my nature-related props)
https://pastecode.io/s/24gr1te1
This is pretty untenable for environment art.
That said, if you want to save _all_ meshes to external files,
something like https://github.com/godotengine/godot-proposals/issues/7858 but for meshes may be more suited.