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sidedcore.bsky.social
UK based Failing game developer Professional modder and breaker of stuff, software developer in test No AI
207 posts 462 followers 1,763 following
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Oblivion Remaster is working as intended

The bethesda announcment tomorrow is just going to be DLC for skyrim, Elder scrolls 5: Dragonborns adventures in Cyrodiil

Idea was to create an "Aura" which would pulse and deal damage to enemies within range, using a timer and "get_overlapping_bodies" But it was always damaging the enemy twice, apparently also triggering "body_entered" aswell.

Testing out an "aura" type weapon but it's hitting the same enemy twice and I'm not sure why. Very weird behaviour

Waiting to buy a piece of tech from AliExpress, it's dropped by £30 over the past 3 weeks. At this rate it should be free by June.. right?

Damn saw some assets on itch that fit my game perfectly, problem is they are made with AI trash

I forgot about the level up mechanic for my game smh

How the hell do you make spikes look good in pixel art

Managed to get my game *playable. First project I've not abandoned after hitting a wall or procrastinated from *all placeholder art, UI doesnt scale very well, only 1 "playable" character, only 1 "level" but fuck it we ball #gamedev #indiedev

Juicy damage hit numbers, needs a little more work but im happy with how its taking shape #godot #godotengine #gamedev #indiedev

Haha look at my crappy #pixelart as I try to figure out tile maps and make my own art, perspective always fucks me over tho

I need to find more UK and EU based ppl to follow. I know what's happening in the USA affects the world but it's boring and repetitive

Found I can use a button group to control the multiple canvas layers in my UI, works quite well I think...

Got a basic upgrade for spells, but just speed,damage and cool down. But I want to increase the amount of projectiles.. and I had an epiphany whilst typing this.. back to the drawing board

I'd pay more if game developers and people actually involved in the creation process get their fair share. But the AAA Ceo and shareholders get 99% and the rest get the scraps

do i buy some pixel drawing software and try to create my own art for my game, buy assets from various places or try to find an artist and commision them.. hmm

Spent today working on interface design and programming and damn this shit is fun as hell and easy to do. Hooked up the buttons to play default audio on press/focus but can also allow custom tracks instead

Made enemy spawning wave based and it can easily be modified via custom resources, quite happy with the result too. Next to work on different pattern types, spawn positions and modifications to the enemy movement #indiedev #godot #gamedev #godotengine #screenshotsaturday

Cooking up something for my enemy spawning patterns, think I've figured out a versatile creation system using resources

Late night coding turns into just staring at the screen. Gotta start earlier in the day

Looking into particle emitter instead, thought i could just use the orbit velocity but it never spaced the nodes out evenly. So im emitting them via gdscript instead. Looks nice though #godot #indiedev

"Rotating objects of damage" weapon type. Either I manually create it and save as a scene or I use a script to create and spread them equally each weapon activation. Might need to modify my projectile script a bit...