I had the EU version of Emerald which came with a Braille guide in the manual. I remember reading that manual as a kid and wondering what it was for, then ages later seeing Braille ingame and realising that it matched. Had a lot of fun deciphering it
I still have a keen memory of sitting on my carpet with a strategy guide open that had a braille dictionary, painstakingly figuring out the instructions letter by letter on my non-backlit purple gba. I was like ten or eleven. La Mulana shit. So cool unironically lol.
If you're wondering what I'm talking about there was optional puzzles in Pokemon Ruby/Sapphire that deadass expected you to translate braille to solve it so you could get the Regi legendaries. There was no braille translation key given in the North American release. Lmfao
To even get to the place to start the puzzle too, you had to follow a specific path on the three rapid current routes between pacifidlog and slateport too
And then come back there after you got the random-ass specific pokemon it wants into your team
I remember when I was a kid playing Uncharted Waters on SNES thinking I was so clever because I noticed the map lined up with the real world so I busted open an atlas and "cheated" by using it to plan trade routes. My mom didn't have the heart to tell me I was just learning european geography
I did not even know what Braille was at the time nor thought to use a strategy guide or key. I slowly pieced it all together myself using the first room in the Sealed Chamber which has the entire alphabet plus punctuation but written only in Braille.
I've heard of stuff in the modern games that could be that obscure (like how to evolve into Runerigus), but I don't know if there was a path to discover it short of randomly stumbling across it or datamining.
And at least the european release had a braille translation chart in the little booklet that came with the game, so it's not like they left us completely in the dark
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And then come back there after you got the random-ass specific pokemon it wants into your team
I think this idea is awful and would never work but it makes me happy to think about, at least.