Starting resources is now in its own deck where these cards are drafted by players to start each round. They also include one of the 5 endgame goals you will lean into at the bottom of each.
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Paging @danthurot.bsky.social - I would be curious if you ever try The Anarchy what you think of it as a more complex spiritual smurf and write to Hadrian's Wall. And if the history it de(picts) - see what I did there? - gives you a dopamine hit 😊
I'm liking it a lot! I agree with your thoughts — it's a real smack in the head if you haven't played Hadrian's Wall. But it's also less victim to build orders, a bit more playful and open, and the "tower defense" portion is sooooo smart.
I'm not wholly in love with the history, which falls prey to some Middle Ages myths. But, honestly, whatever. It's fine. The gameplay is so sublime that I'm not going to whine about boiling oil. (Much.)
I really dug that it's more complex + more to do, but doesn't feel Frankensteined onto it, nor does it feel like my cognitive load of the game state differed. It was still "how do I get this resource/type of meeple" and retained the meditative and pleasing state of longer turns meeple-maxxing.
Me too. And I do think this is the superior game in a number of ways.
The only hangup might be playtime, albeit conditionally. I introduced it to two players who hadn't played Hadrian's Wall. It took three hours to finish. They were totally deer-in-headlights about everything.
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i adore hadrian's wall.
The only hangup might be playtime, albeit conditionally. I introduced it to two players who hadn't played Hadrian's Wall. It took three hours to finish. They were totally deer-in-headlights about everything.