I would be making Bazooka Panic, an imprecision platformer where you have a bazooka and Stone Song, a TTRPG about Dwarven librarians which coincidentally are the exact two projects I'm working on right now and I've decided to call money's bluff, it's probably fake
Reposted from Iron Spike
Probably too early to be asking this, but I'll bump it later today.

Professional Creatives of Bluesky: What would you be making right now if you didn't have to worry about its marketability, commercial appeal, and keeping the rent paid with your output?

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