Hello chums, I could use your help #gamedev. I do a weekly scripted (lightly) stream on a different design topic every week. This week is "How Designers Use Time." I know what to say, but I still need to pick a game! Which one do you recommend for a "Time" discussion? #twitch
Comments
1. Superhot, time integrated into player speed
2. Dead Rising, time management integral to story progression and what you can do
3. Haven't played it but Braid heavily uses time-based mechanics it seems