Absolutely moronic thread for many reasons.
So let's go over them:
30 years ago games were a lot more niche, the audiences were much smaller and you had to charge premium to break even but there were SO many more costs within just publishing a game than there are now.
I have no patience for this. The Legend of Zelda: Ocarina of Time retailed for $59.95 in November, 1998. That's $117.27 today.

You're dramatically underpaying for games right now. In fact, AAA studios are killing themselves with big bet live-service disasters and microtransactions to cover costs.

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