This is why it’s important to plan for a spectrum, and not a case study! Don’t just plan for low visibility, plan for blindness. Don’t just plan for slight motion sickness, plan for serious, too. Don’t make the controls easier for a controller, make them accessible for a binary controller. Etc etc.
Reposted from Harri is 🪫
A reminder for all of us lived experience folks in games accessibility, myself included:

A game not being accessible *for you* does not mean it's not accessible.

A game that *is* accessible for you might not be accessible to anyone else.

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