nearing the end of the like, complicated mechanics for my game. Going to set up some dummy scenarios to test it all out this week, and see if the NPCs can shop and pick up items as they're supposed to!
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The most difficult part was probably the bus ride I programmed last year, since I wanted the player to move around the bus without risk of physics interactions, but a close second is programming an NPC shopping system, a dynamic modular shelf system, and then getting those two to work together.
Why does a horror game need a dynamic shopping system? Well.... it doesn't! But I like those kinds of job sim games, and having an easy way to build out an endless/chill mode after launch makes me feel a lot better than just hard-coding a bunch of fully scripted interactions.
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