"What about universes where momentum exists, but it's not Newtonian?"

While not phrased this way (It's usually "What about Star Wars-type universes?" or "I hate vectors, they suck."), we put thought into answering that question for Squadron Strike.

Having done Attack Vector: Tactical first...
Reposted from AdAstraGames
The Merits of Momentum:

One of the great divides In spaceship gaming is the concept of "momentum." In part because lots of gamers are math-phobic, or they've had bad experiences with vector movement games In the past. It's easy, when unfamiliar with vector movement, to have a bad experience!

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