Long version: Games have slid so far into the tech sector that corporate leadership forgets that they're art. When you strip the human element out of your storytelling mechanisms, the humans who consume it won't enjoy it. You lose the bet.

Short version: aaaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
Reposted from Chris Kindred
but for real--reading the GDC State of the Industry report and seeing how hard narrative roles have been hit in the last year confirms how bleak the vibe has been for game storytelling

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