Showcasing how you can combine many different movement abilities when platforming in ABYSS X ZERO!
We're trying to mix the flow of 3D platformers and the methodical exploration of Metroidvanias
Wishlist on Steam to support us! ππ
https://steampowered.com/app/2872300
#gamedev #lowpoly #indiegame
We're trying to mix the flow of 3D platformers and the methodical exploration of Metroidvanias
Wishlist on Steam to support us! ππ
https://steampowered.com/app/2872300
#gamedev #lowpoly #indiegame
Comments
<3π
https://store.steampowered.com/app/2872300/ABYSS_X_ZERO/
Some more pics becase BSky trashed the video quality ππ
What do you think of this environment? It's very hard to create "platformable" environments that still makes... some sense π
#gamedev #lowpoly #indiegame
The environment looks really well though out with the moss, furniture, rugs and crystals in the walls. Gives it that abandoned cathedral vibe.
One question, though... What will eventually stop a smarmy fellow like me from just grappling right past all those enemies from the ceiling?
1) it's kind of a late game item
2) not all rooms have ceilings or easily hookshotable walls
3) important enemy encounters can seal you off on an arena
4) a lof of enemies are hard coded to counter this with ranged attacks
5) you'll miss out on goodies that enemies can drop
the small ways it actually "breaks" the game are all intentional. Some rooms you just want to fly and skip all the enemies, the joy of late game metroidvania abilities π
like "this might be a problem in balancing speedrun skips with actual metroidvania requirements" too much movement xD
Ta parecendo extremamente divertido
Tenho certeza que o jogo vai ser um sucesso enorme!
Also the distance of the hookshot.
Both of these might be upgradable too :)
wishlisting NOW
I'm wishlisting it now!
Salto duplo β
Dash no ar β
Camera lenta ao usar ferramenta β
Só falta o deslizar no chão e bulletime para fechar o combo suprema das habilidades legais em um jogo de ação.
we seriously need more anime 3D platformers