If you are making a kinky RPG, do you make the kinks a win condition? Or a losing condition?
Kinky status effects are meant to be a punishment, but players pursue them as a reward. Why incentivize failure?
If you make them a reward, then you break the fantasy of kinky consequences for failure.
Kinky status effects are meant to be a punishment, but players pursue them as a reward. Why incentivize failure?
If you make them a reward, then you break the fantasy of kinky consequences for failure.
Comments
This incentivizes going as far as possible through the game-