Very good point. About a year ago I was doing an unreal engine course and it wasn’t working for me after months, I gave #Godot a better chance and now it’s my preferred choice for #GameDev
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Romain Macré
I think a 'mistake' than some game devs with more experience can do is to NOT change engine because they are used to it, or at least assess if there would be a good reason to change.
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I think that's the right way of finding the perfect engine for someone.