I see a lot of #gamedev stuff about “tutorial hell” - if I do one course about #unrealengine #UE5 (that Stephen Ulibarri blueprints one) is that enough to try and do something by myself?
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Stephen Ulibarri is a fantastic teacher, and that will give you a good bit of the basics to get to work.
Tutorial hell is just referring to having to keep looking up tutorials for every little thing, to include looking up additional tutorials to get more understanding what a tutorial is teaching.
But it's not one size fits all, in terms of definition. For example, I am in tutorial hell currently, because I am having to learn a lot of foundational stuff and I am cross referencing with other stuff to get more understanding on the things I don't know.
Luckily, it's somewhat easyto break out of it, it requires you to do simple "deviations" to apply what you learn, and make it uniquely your own. I don't remember that course exactly, but I took his C++ course, and in that, it was as simple as changing variable names, or even what values were stored.
What would that look like in yours? well, let's say that @druidmechanics.bsky.social is asking you to make a cube in a tutorial. You wouldn't make a cube. Make it yours. Use a capsule, or a sphere. Is he having you make a HUD where the health bar and mana is on the top left? make yours on the right.
These simple "adjustments" accomplish two things. One, it shows you are paying attention, and are making micro adjustments forcing you to engage with the material, and two, it makes it yours, and it's easier for you to retain what is "yours" vs what you follow along with.
Anyways, I hope that is clear. Tutorial hell "is" a thing, but you can break out of it pretty easily, and thankfully Stephen is a fantastic teacher. You really should join his discord if you haven't already, and definitely use the Udemy platform to ask questions! Good luck! Enjoy the journey!
I feel like your question may have been rhetorical, but I think the real point people are trying to make is A) don't get trapped by not learning and only being able to follow along with tutorials and B) don't get hung up on ideas you can't figure out how to execute on after a few tutorials
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Tutorial hell is just referring to having to keep looking up tutorials for every little thing, to include looking up additional tutorials to get more understanding what a tutorial is teaching.
You could grab their shooter example project and just start messing around
Regardless there will be a learning curve before you can make your ideas reality