Until now, I always used Godot and GDScript to develop my games.
The next game will be a traffic simulation. I shall build the core of the simulation with C++ and a framework like Raylib.
Any other recommendation for a good game framework or a simple engine?
https://www.raylib.com
#Raylib #C++
The next game will be a traffic simulation. I shall build the core of the simulation with C++ and a framework like Raylib.
Any other recommendation for a good game framework or a simple engine?
https://www.raylib.com
#Raylib #C++
Comments
For more Frameworks to work with it depends on what you are confortable with, but I can mention :
- Monogame: C# Framework
- LibGDX: Java Framework
- Love2D: Lua Framework
And also you can use SDL or SFML with almost any language you want ;)