Projectile hits enemy.
In the game engine:
- CollisionSystem detects collision of two entities,
- emits a CollisionEvent over the EventBus,
- DamageSystem is subscribed to these events,
- checks who collided,
- and reduces the health of the enemy in the ECS.
Wonderful !
#GameEngine
In the game engine:
- CollisionSystem detects collision of two entities,
- emits a CollisionEvent over the EventBus,
- DamageSystem is subscribed to these events,
- checks who collided,
- and reduces the health of the enemy in the ECS.
Wonderful !
#GameEngine
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