I had a lot of fun with this one! I also think my history working on League bleeds through here, it has real Recall-To-Base energy. If I did this over again I'd do all the effects in Unreal instead of comp'd in post. #animation
Rig: @stoff.bsky.social
Character: @squeaky.bsky.social
Rig: @stoff.bsky.social
Character: @squeaky.bsky.social
Comments
do you have any tips of advice for animating a moving hold? I haven't animated in ages, but it's something I always struggled with
Something more practical is eye darts and small head/chin movements - we naturally focus on faces, so you can get away with very little in the body