Revisiting Skyrim, and playing Morrowind for the first time really highlighted to me how much they missed the mark with Starfield. It's like the game was built around all of Bethesdas weakness's, and avoiding their strengths.
There's a lot I ended up really liking about it but having to get to the second or subsequent playthrough of a game *that big* to see it is not great design.
More of the same would've been great! Bethesda have a super solid formula that you can just slap onto different settings easily. Which makes it more surprising how bland and boring it was. Just all surface and no substance.
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