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Beldarak.mastodon.gamedev.place.ap.brid.gy
He/him I'm an indie developper who likes video/board-games, and beer! I work on the Myrne games. [bridged from https://mastodon.gamedev.place/@Beldarak on the fediverse by https://fed.brid.gy/ ]
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Working on content is refreshing. I'm working on a new monster, a new set of walls variations (seen here) and I think that new armor set looks pretty cool :) The game is sci-fi / planet romance (at least I try^^) but since this first dungeon is so […] [Original post on mastodon.gamedev.place]

Biggest commitment to a 3 second joke I've ever seen

Public service announcement: this is *not* a dire wolf. It is a genetically modified grey wolf made to resemble an extinct species, so a bullshit company can raise more money for their bullshit projects. #Deextinction is a scam on so many levels I don't even […] [Original post on spore.social]

This is your semi-annual reminder to tighten all the screws in your chair. It's worth it. Have a nice week!

The Empty Library memorial, to remember the book burnings done by Nazis. In Berlin, Germany.

Some animations for the tentacle. Looks like it ain't so friendly :S #myrne6313 #gamedev #animation

Looks like some life emerged from that new water I made^^ I wonder if it will be peaceful... #gamdedev #rpg #myrne6313 #pixelart

Continued work on the water tiles. It can still be improved with shaders but I think it looks good enough for now. I added correct auto collisions around the water pool so that we can walk in it but not enter/exit. Still need to add internal […] [Original post on mastodon.gamedev.place]

It was hard but I managed to get some basic water shader working. Llet me set the water opacity without messing up the borders. I had a hard time with it but it's quite easy once you stop thinking about the alpha channel of a texture as some magical […] [Original post on mastodon.gamedev.place]

I keep hearing people call legitimate concerns about LLMs/generative AI as engaging in a "moral panic." I really hope folks stop using that framing. This is not the same as parents getting freaked out about Dungeons and Dragons in the 1980s. This is a moment when huge, for-profit interests are […]

You can hardly find a studio the works of which are so thoughtful, kind, and intentional as Studio Ghibli. To stripmine that for its aesthetics, to take a piece of cardboard and paint it like food and say "See, doesn't this taste just as good?" is more than missing the point, it's barbaric […]

Took forever but it's done. I now have a shader to separate the borders of the tiles from the filling texture. Looks neat and it means I no longer need to draw borders on every type of "overground" (sand, dirt, paths...). I'll just need a few types […] [Original post on mastodon.gamedev.place]

So it begins^^ I finally started learning Shader Graph. I've never edited shaders in the decade I've been fiddling with Unity, let's change that :) I'll first try to implement the technique saw in this video ( […] [Original post on mastodon.gamedev.place]

Discovered this gamedev channel with priceless tutorials while I was looking into improving my tilesets. This is some high quality content. Both for #unity and #godot too ! :) https://www.youtube.com/@jesscodes/videos

Is there any way to buy music easily? I used to pirate everything when I was a teenager, and once I had money I just used Spotify. This sucks. I don't like supporting that platform and I miss downloading a full artist discography and just discover it fully. It's near impossible to listen to […]

Not sure how easy it would be to seemlessly integrate. I think most games I played had some kind of "jump in / out" feature that truly separates the two surfaces (shallow water / ground) but I'm not sure I want that much complexity. Drawing animated water tilesets is annoying enough as it is […]

Alright! Working on small rooms is super fun:D That's the first time I'm doing this, I used to lay whole dungeon floors as one big interconnected map but the room system makes it so much easier to create cool looking environments. Don't worry about […] [Original post on mastodon.gamedev.place]

Time to see a picture of a goat perched on a capybara.

Working on different rooms configurations #myrne6313 #gamedev #level_design

Worked on #myrne6313 dungeon rooms today. I got a few ideas for cool concepts that should make the dungeon more alive despite the fixed rooms feature I now use. I'm also making it work with way bigger rooms for exterior maps so I can keep a similar feel to Song of the Myrne: What Lies Beneath […]

I finished watching the finale episode of Cassandra on Netflix. So weird that nobody is talking about this show, it was a really nice ride. Enough twists to keep you interested, a really cool 70s esthetic and they really nailed the way Cassandra is looming over the house at all times, you […]

I can now work on actual content again, yay ! :) I started work on the first dungeon. Took forever to decide how it will actually function, like, room transitions and stuff like that. Since the game is a loot extractor I want the progression to be a […] [Original post on mastodon.gamedev.place]

Ce gars est très très cool. Les vidéos sont bangers avec pas trop de blagues mais qui touchent à chaque fois quand il en fait. Là je vous met la dernière mais sa vidéo sur les ours est vraiment à voir aussi :) https://www.youtube.com/watch?v=FRC2eo_V5mA

Ok, I did the same thing for choice conditions as I did for choice triggers. They're now defined in the settings so users can add/remove/change them without having to rebuild. I think with this, my dialogue editor is now feature complete. I'll use […] [Original post on mastodon.gamedev.place]

When we read The Lord of the Rings as kids we thought we'd want to be Frodo or Gandalf, or Aragorn, or Galadriel. And then there are these mega-rich guys who must have thought "I'd really want to be Sauron!", and I suspect they never bothered to finish the book.

Finished the entire Dying Earth series by Jack Vance. I initially read Gene Wolfe's Book of the New Sun and wanted to see what influenced him to write such an incredible series. It didn’t disappoint. What an awesome read! The series features such […] [Original post on mastodon.gamedev.place]

Web indexing: where is Qwant's independence? Qwant 🇫🇷, the French search engine, is probably the biggest European engine that exists today. But we often hear that Qwant is actually Microsoft Bing in disguise. How much of this is true? They have their own crawling tools and algorithms, but […]

Is it me or are Qwant and DuckDuckGo kinda... shit? I truly want to escape the Google black hole and I'm okay to let go some of my comfort to do it but... The video search of Qwant almost never work, and I think I had the same issue for news with DuckDuckGo where it often finds nothing :S Am […]