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a3arrecis.bsky.social
I enjoy creating games with #GodotEngine and #Raylib. I share what I learn about ๐Ÿ‘พ pixelart, ๐ŸงŠ 3D, and ๐ŸŽฎ gamedev. English/Espaรฑol
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Oh! Thanks, you right. ๐Ÿ˜…
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What is nokoma? ๐Ÿ˜…
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Yeah, Gimp gets a lot of tasks done. I guess itโ€™s missing some stuff, but itโ€™s still a solid tool.
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That bubble effect is great. How did you make it? I have no idea how to do effects in raylib. ๐Ÿ˜…
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I didn't know QIX ๐Ÿค”; I saw this area-filling mechanic in a game on an old Nokia phone ๐Ÿ“ฑ. And you're right ๐Ÿ‘, I'll lower the grid color ๐ŸŽจ. Thanks for your feedback! ๐Ÿ˜Š
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And along those lines, when it comes to mechanics, genres, and design, which do you think are easier to pull offโ€”Steam games or mobile games? ๐Ÿค”๐ŸŽฎ
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With these topics u have new problems XD.
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Great! and how did you the pixelate resolution?
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This is the link godotengine.org/article/dev-...
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Thank you, Iโ€™ll do my best to achieve it! ๐Ÿ‘
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Great! Itโ€™s important to finish a first version and polish it later. Good luck!
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Wow! Procedurally creating worlds sounds interesting! What tools/engines are you using for this?
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Wow! Your own scripting language? That sounds hard! Iโ€™ve never heard of TTRPGs beforeโ€”they sound interesting too
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Sounds good! I like shaders, but theyโ€™re difficult for me. Share your link when itโ€™s finished!"
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Nice! XD What languages are you planning to add?
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Nice, how you did that? ๐Ÿ˜…
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How did you that? ๐Ÿค”
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I hope I can do it ๐Ÿ˜…
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Only I would come up with the idea of making such a difficult game ๐Ÿ˜…. Do you remember the game where you paint the screen as you enclose an area? ๐ŸŽจ๐Ÿ•น๏ธ Thatโ€™s what Iโ€™m trying to do. Haha! ๐Ÿ˜‚ #raylib #gamedev #indiedev
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I don't remember seeing one. ๐Ÿค”
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Nice! Do you use 2d or 3d assets?
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First you need configure "portmaster" app and then in this link portmaster.games/games.html you can read install instructions for every game (port). ๐Ÿ˜๐Ÿ‘
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๐Ÿค” Good question. I want to make the game in a single file so that it is very easy to compile it. ๐Ÿ˜…. But I haven't thought about the assets. What do you recommend for that?
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Making games with C is very easy with raylib. It makes many things easier for you. ๐Ÿ˜๐Ÿ‘