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aaronmjacobs.com
Senior systems programmer at @doublefine.com. Currently working on Keeper, helped make Psychonauts 2, Rhombus of Ruin, and Day of the Tentacle Remastered. I like taking pictures of space. Avatar by @michaelfirman.bsky.social.
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Really glad I don’t have to keep this a secret any more!

News from me! Last week was my last week at Double Fine. It was an exciting time and I am very grateful to have learned so much at a beloved studio. This means I am looking for work! If you need someone with social media/community expertise, please reach out. Eager to start a fresh adventure!

We're back, in box form! The second run of PsychOdyssey is now available from @fangamer.com Get your copy here - www.fangamer.com/products/psy... Points of interest - New lower price - $65! New wallet style series holder But what's different? No Steelbook No individual numbering

Post-GDC ride

Best part of GDC!

Game dev friends! If you’re in town for GDC, I’d love to meet up. Let me know if you’d like to grab lunch / coffee!

ATTN: #GDC2025 folks - we'll be doing our annual bouldering meetups at Dogpatch Boulders again this year, so pack your climbing shoes! Monday March 17, 7am-9am Thursday March 20, 7am-9am Open to all skill levels, it's a very chill time. 🤙

Last year I wrote about the movement systems for Raz that we built on top of Unreal’s CharacterMovementComponent. This covers the architecture of our Move Mode system, how a few of our custom modes work, and a bit about dealing with inconsistent gravity. doublefine.com/news/behind-...

Devin's posts provide a fun look into the technical details of Raz's movement, definitely worth a read!

Finally got around to properly processing my eclipse photo from April. Took me a few attempts to find a good way to blend the individual exposures, but I'm much happier with the result. Significantly better detail in the corona, and less noisy overall. New image on the left, old on the right.

Since there’s been such a huge influx of people, I figured I should make an intro post. Hey! I’m Aaron, a programmer at @doublefine.com, where I work on engine modifications, cameras, graphics, and whatever else needs to get done. Here’s a video showing the portals that I made for Psychonauts 2.

Drove up into the hills to get a view of comet C/2023 A3 (Tsuchinshan-ATLAS), along with its anti-tail! It’s drifting away from us now, but will still be visible for a few days - look for it in the western sky about an hour after sunset.

Due to a last minute change of plans I didn't have my full rig, but I still snapped some photos anyways. Hard to put into words, just wow.