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agentfuse.bsky.social
Fallout New Vegas Modder & Level Designer Find my mods here: https://www.nexusmods.com/users/24278354 Main YouTube: https://www.youtube.com/@agentfuse6416 Secondary YouTube: https://www.youtube.com/@AgentFuse2 Profile Picture by @starscarp.bsky.social
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Oh! And a very special thanks to my favorite concept artist @astronyu.bsky.social, for analyzing what I liked about Prey's Talos I, identifying my love for art déco, coming up with the exterior design of the Angel's Wing and the art direction for it 🐀❤️
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I excluded the Strip because it fell under the category of “business location”, same as places like the 188 Trading Post. No one really “lives” on the Strip, it’s either tourists or employees of the casinos. (Yes you could argue that the 3 Families “live” there but it’s not the same as a town.)
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(Fun fact, the bit about how the Republic of Dave originated as a separatist faction from the pre-war US comes from the Fallout 3 Game Guide. It's never mentioned anywhere else, similar to the bit of info in NV about Goodsprings being settled by an NCR grant.)
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That's a wrap on the Bureau of Labor Statistics' presentation on the Capital Wasteland! The Bureau may do a census on the Commonwealth in the future, however that would be a much larger task. For now, thanks for reading and again thanks to @anyaustin.bsky.social for the inspiration. (12/12)
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Finally, the results. The three best economies in the Capital Wasteland are Rivet City, due to its security and diverse workforce, Megaton, due to its stability and trade route access, and Canterbury Commons, due to the immense potential that could be unlocked. (11/12)
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And last but not least, Underworld, the ghoul town. Despite being in the middle of DC and all its residents being ghouls, Underworld is actually the third most populated town in the Capital Wasteland. Unfortunately, most of the population lives in relative squalor. (10/12)
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Rivet City is the largest city in the Capital Wasteland, and it's easy to see why. It's well defended with a large police force and has a steady supply of fresh food and water thanks to the science lab. This is certainly the best place to work, if you can get there safely, that is. (9/12)
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The Republic of Dave is a (nominally) democratic settlement run by President Dave. Though it's opened up to trade caravans recently, the settlement remains mostly isolated, with its residents being fed propaganda. Concerningly, more than half of the population are Dave's children. (8/12)
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Megaton, one of the core settlements of the Capital Wasteland. Despite its ramshackle appearance, it's grown significantly and has become a main stop for caravans. There's a lot of room to expand, though newcomers may find it difficult to find a foothold. (7/12)
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Little Lamplight is a *unique* settlement in that it's entirely populated by children. The economy is surprisingly diverse, though its isolationist nature and aggressive stance towards adults means there's little opportunity to be had for the average person. (6/12)
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Technically, Canterbury Commons is a trade center for the Capital Wasteland, but you wouldn't know it by looking at it. The residents haven't fully taken advantage of its trade position, even before the superheroes started fighting in the streets. There's potential, but it's largely wasted. (5/12)
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Big Town is a ramshackle little settlement made up of outcasts from the nearby Little Lamplight (which will have its own slide soon). Despite its small population, its unemployment rate is relatively high, and the dangers of mutant raids don't make this town an attractive option. (4/12)
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First off, the quaint but strange town of Andale. Not quite sure what's going on here, but it's probably best you avoid seeking employment here. The town is very isolated, and its economy is very limited. It seems they only focus on feeding themselves and that's it. (3/12)
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Once again, establishing the conditions & rules of the census. Notably, I added a condition for population size, since there a good number of towns in FO3 that have very small populations, such as Girdershade (2 residents) and Arefu (4 residents). (2/12)
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And that's it! Thank you for joining the Bureau of Labor Statistics for this presentation, and I hope it was enlightening. Again, many thanks to @anyaustin.bsky.social for inspiring this nonsense. See you next time for the Capital Wasteland!
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At last, here are the 3 best economies in the Mojave Wasteland. Freeside, for its bustling environment and large number of tourists. Novac, for its promising future and excellent location. Goodsprings, for its hardworking populace and quiet agrarian lifestyle.
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Finally, we have Jacobstown, a quiet mountain retreat inhabited almost exclusively by mutants. Most effort here is taken to protect the community from outsiders, with many mutants being suspicious or hostile to humans. You may find some work assisting in the Nightkin relief effort, however.
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The New Vegas Sewers could hardly be considered a "settlement", but it is home to a large number of disparate communities. Everyone here is just barely getting by, with the only employer in the region being the Thorn. You may have luck gambling on the fights or becoming a guard for the Thorn.
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North Vegas Square is arguably one of the most destitute settlements in the Mojave. Though they have the same fierce independence as Westside, they don't have the infrastructure to sustain themselves. As a result, many living here often turn to crime just to get by.
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Westside is a fiercely independent settlement located in the ruins of West Vegas. Though the town is self-sufficient thanks to its farming Co-Op, many still struggle to find significant employment. The nearby Fiends also make this a dangerous place to live, though the Militia keeps them at bay.
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Freeside is a bustling city located just outside of the New Vegas Strip, and as such has a large and varied economy. However, due to the lack of civilian infrastructure, many desperate residents have turned to crime, making this city quite dangerous to live in. There's opportunity, but be careful.
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Next up, the highway stopping point of Novac. Located along a major trade route, Novac is a promising settlement that is likely to see significant growth thanks to its advantageous location, both along the trade route and nearby many sources of high value salvage.
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First off is the quiet town of Goodsprings. Originally a mining settlement, the town has eventually grown into a primarily agricultural economy reliant on trade with the outside world for most non-agricultural goods. A nice place if you're looking to settle down and start a farm.
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First off, the Conditions & Rules and the locations deemed eligible for the census. All details about my criteria can be found in the first image, and each location chosen for the census can be seen in the second. Now, onto the towns and settlements.
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Oh no, I'm going to have my work checked. I did a Fallout 3 Unemployment Survey a while back, inspired by your videos while bored with nothing better to do. Interested to see how our surveys line up (if you are doing an Unemployment survey).
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Regarding Fallout 4, there's only two pylon lines - one goes from out of bounds near Sanctuary Hills to a destroyed power plant at County Crossings, and the other goes from an unmarked substation near the Glowing Sea to an unceremonious end with no clear path or connection to anything else.
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Seriously, the level of detail the devs of 76 put into these pylons is super interesting and cool to see. For example, in forested regions, you'll notice that there's a big gap in the forest under the pylon wires, which is something that happens in real life!
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76 has, by far, the most accurate electrical infrastructure in the series. Each line was connected to individual power plants, 3 for each 3rd of the map, and each line had several substations that actually had connections to utility poles that led power through the region! Was very cool to see.
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Regarding the actual maps, something of interest is that FO3's pylons are fairly sporadic and disconnected, while NV's pylons are much denser and, for the most part, connect with each other. FO3's world was way more interesting to walk around than NV's, though, which was just a straightish line.