Profile avatar
alcherith.bsky.social
Software engineer. Making an untitled space game in spare time
85 posts 598 followers 227 following
Regular Contributor
Active Commenter

I was very surprised by how a little work on lighting and shadows can drastically change even an unpainted test model

Haven't posted in a while, so here is combat in its current state. A lot of things have been changed, but the main updates are: new UI, multiple ship control (WIP), lighting with some post-processing, and modules system for ships #gamedev #indiegame #godot #indiedev

WIP on VFX for shields. Unfortunately, it was much harder than I expected. #gamedev #indiegame #godot #indiedev

I worked a little on combat, updated the UI, added an indicator for damaged parts of the ship, and made some adjustments to the camera to keep all ships on screen while also slightly moving it around the ship when the cursor moves #gamedev #indiegame #godot #indiedev #screenshotsaturday

I was asked if I am just moving camera for smooth transition, and the answer is no. What I am doing is moving the star system far away from the camera, spawning the galaxy behind the camera, and then moving it to the place where the star system was. Here is a side view, where red cube is our camera

It took me a while, but here is a smooth transition between the star system and galaxy views, along with part of the playable star cluster #gamedev #indiegame #godot #indiedev

I have replaced the ship markers on the map with models and added more details. Unfortunately, bluesky ruins the video quality #gamedev #indiegame #godot #indiedev #screenshotsaturday

I was working on quests, dialogue windows, etc., but it's still too raw to show anything. Instead, I'll show the transition between the star system and galaxy view (the galaxy is just a placeholder for now) #gamedev #indiegame #godot #indiedev

Question for those who already have Steam pages for their games: Are there any downsides to creating a Steam page at a very early development stage? #gamedev #steam

Here is the UI I showed previously (it was only in Figma before). I’ve also worked on scavengers - small ships that the player keeps in the hangar on the main ship. They are sent out to perform various tasks within the star system #gamedev #indiegame #godot #indiedev #screenshotsaturday

if you see this, post your top 10 games (not in order) 1. Tribes Vengeance 2. Fallout 2 3. Factorio 4. Spore 5. Xcom EW 6. Fallout NV 7. Prey (2006) 8. Armored Core 4/4A 9. Rimworld 10. F.E.A.R

I swear this is the last UI redesign, for now Also has remade how star system looks like #gamedev #indiegame #godot #indiedev

The most painful part of game design for me is always the bosses store.steampowered.com/app/2382240/... #metroidvania #indiegame #indiegaming #indiegames #pixelart #soulslike

I have fixed tons of issues and connected everything together, so now I have something very small but functional #gamedev #indiegame #godot #indiedev #screenshotsaturday