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arcadenest-games.bsky.social
Developing Rogue Bricks. Rogue like arcade games are my jam. Wishlist please ❀️ https://store.steampowered.com/app/3444870/Rogue_Bricks/?utm_source=bluesky
107 posts 59 followers 301 following
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kotaku are you fishing again? a bug is a bug, it can be irritating or funny. not disturbing
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shut up! really!?!? you are playing my game 🫣
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πŸ‘πŸΏπŸ‘πŸΎπŸ‘πŸ‘πŸ»πŸ‘πŸΌπŸ‘πŸ½
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To enjoy this game, you need be in a very patient mindset. Pacing of it is very jrpg
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Look at it. You already got it store.steampowered.com/app/3499470/...
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Just gotta do this 1000 more times
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Mine is gut feeling. And the lack of reviews on the demo
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i have used your particle effects. Thank you store.steampowered.com/app/3499470/...
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How to do it: A bot that replies to arrow emojis and explosion emojis with doom screenshots.
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Hey Gabe, you should try mine store.steampowered.com/app/3499470/...
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i seriously need feedback store.steampowered.com/app/3499470/...
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Much better result than a heisenbug
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What a controversial post!
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Same here
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i will. but first i am looking for a list of youtubers making content in my niche. searching google only returns the biggest ones. they wont be interested in my game.
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i am hyped. gothic was my childhood. rip Piranha Bytes
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i feel like they are gonna break it.
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i am missing 2 zeros. but that's ok. You guys can have all the fun
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great idea. but if there are ads for other games in it: terrible idea.
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player is already angry. maybe i should shut up.
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Well, they use stolen hl2 assets. Valve should sue first
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No. GDDs are never correct. After development starts they are just history.
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i don't know what the game is about, but i like it
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You got me.
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Game failed "You are fired" Game made bank "You are fired"
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This is huge
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at first i thought it was gibberish. But somehow i understand what is means
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Add animation tween in them so you can check if is animation is playing on that node. Add a short time invul to a enemy without adding yet another timer float to it's script. Generally when you don't want to add one time use variables to your nodes.