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atropos148.bsky.social
55 posts 134 followers 918 following
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The Framework 12” is extremely appealing. Highly recommend laying hands on one

I tend to think most people working in Godot are either really familiar with the red 3D nodes or the blue 2D nodes, but here in DestroTown, our trees are always green green super green.

30 hours coding over 3 days feels like too much😭

This code now works in #Godot 4.4 This will unlock such a great auto-complete experience for my games.

A smooth fake operation system in Godot that you can use in your projects. Link in the reply. #gamedev #godot #indiedev #hipos

🚗💨 First post! I’m making Vector Shift, a turn-based racing game inspired by an old pen-and-paper classic. Prototyping in Godot, exploring power-ups, damage, and a deep racing legacy. Excited to share the journey—let’s connect! Any advice? 🏁 #GameDev #IndieDev #GodotEngine #RacingGame #TurnBased

🏎️ Here’s where I'm at: 1️⃣ Player Turn – Pick a move, use power-ups, commit. 2️⃣ Resolution – Car moves, drifts, or crashes. 3️⃣ Opponents Move – AI/players turn. 4️⃣ Turn Summary – Update race progress, start next turn. Strategic but fast-paced! 🏁 #VectorShift #GameDev #TurnBased #RacingGame #GodotEngine

Free Tutorial - How to Make a Walking Simulator in Godot 4 https://gamedevacademy.org/godot-walking-simulator-tutorial/

This week I created a water wheel and water scene. I like System II (NAMCO board) and I seem to have a tendency to wanna rotate a lot of different things (e.g. MARVEL LAND, THE LEGEND OF VALKYRIE). #GameDev #IndieGameDev #GodotEngine #solodev

⏰ 48 hours until Steam Next Fest! Ready to experience the most dynamic Monopoly-inspired game ever? Fortune Avenue demo drops soon! #GodotEngine #indiegame #screenshotsaturday s.team/a/1810050?ut...

It's not pretty (yet,) but this is the level meant to introduce the "shortcut" (name pending) mechanic. Cyclops makes quick levels like this _really_ easy to build in #godotengine #solodev

Brushing up on my Godot 3D for a small weekend practice for game jamming. 72hrs to work on the project and the prompt is '2 Buttons'. I'll try to be sharing my progress~

Got material based footsteps working. Current samples are placeholders and NOT mine, I ripped them from Unleashed. #Godot #gamedev #indiedev

The save and load function is now fully operational. The game is gradually becoming a real. セーブ&ロード機能が完成。 着実に本格的なゲームになりつつあります。 #gamedev #indiegame #visualnovel #rpg #godot #ゲーム開発 #ノベルゲーム

Ooh, this add-on that takes all my TODO comments in Godot and puts them on one big list for me is just the best thing ever. I adore a to-do list. Give me boxes to check off when I accomplish tasks and I'm a happy bug.

Okay, so I'm in the process of learning how to make a video game. No prior knowledge, no coding skills, and barely any art skills, but I have a vision. Im giving myself 3 years. I'm leaning #gscript, and #godot will be the engine I'm using. next post will have the stuff I have and think I need.

Remade my rail grinding system. Previously they only went one direction and could only be landed on in specific spots. Now you can jump on and off at any spot and in any direction. Added some sparks too ✨✨✨ What should I work on next? #Godot #GodotEngine #gamedev #indiedev

Ok switched from pre installed weather app to OpenWeather From Microsoft Office to LibreOffice Ente Auth for 2FA To name a few

I promise I haven’t abandoned my prototype, just been prioritizing school work lately. I’m also hesitant to continue prototyping in #Unity, as I’m starting to seriously consider trying out #Godot. Ex-Unity devs, any resources or alternatives you recommend? #gamedev #indiegame

Little point and click side project #Godot #screenshotsunday

I didn’t die btw, got an update on the blender to Godot level editor to post here sometime soon.

Here's the mic-activated hand-tracked #XR game I made for Godot XR Game Jam III. Your Hand Is A Dragon: andyman404.itch.io/your-hand-is... A special thank you to @holliday.bsky.social for voice acting! Turn the sound on for the video! #GameDev #IndieGameDev #XR #Godot #XRGameDev

#EntropyDev log 4 - Increased player collision area & sprite size by 33%. - Refined collision detection by adding diagonal raycasts. - Cleaned up some sprite pose transitions. But oops, the sprite is too tall for 1 tile-high gaps now! Will leave that problem for later 🫠 #gamedev #GodotEngine #godot

aaaaaaand we have our main antagonist

Remember kids, smoking is bad for you! #godot #hallwayshot #indiegamedev #solodev

IT WAS MY BIRTHDAY, Qbert J Possumworth said when asked for comment.

oh shit I made grass letsgo

I'm visiting an old ferry turned into a museum in Aomori and maybe I'm too far gone, but this is the most video game level-esque place I've ever been XD They even have two train wagons in the cargo hold lol

okay. huge news. i finally got the Hunger Games simulator to work. so i now present to you all Hunger Games: Time Quangle *pairs randomly generated **Hunger Games: Time Quangle is extremely unofficial and claims no ownership over these characters and none of this is canon

Just heard someone say GTA6 might be delayed because of Borderlands 4 Haven't laughed that good in a long time 😆😆😆

Scoop: The databases powering DOGE.gov are insecure, and people outside the government have already pushed their own updates to the site to prove it: www.404media.co/anyone-can-p...

Morning! Had a few people ask so...we're pretty much wrapped on this after checking legability at smaller sizes and real world use cases. I'll be sharing the final PNG assets later today 🙌🏻 Folks want the following variants as well right? 🔸Comic Book 🔸Boardgame 🔸TTRPG 🔸Book

just got my DNA test results and turns out I do got that dog in me

Absolute banger of a year to be a dude into Sci-Fi shooters. The corporate dystopia is coming and the video game writers have been BUSY. (Feat. Metal Eden, Borderlands 4, MindsEye, Outer Worlds 2)

State of Play personal highlights: • The Midnight Walk • Blue Prince • Lost Records: Bloom and Rage • Darwin's Paradox • Directive 8020 • Split Fiction • Lost Soul Aside • Borderlands 4 • Saros

Borderlands 4 trailer shows off a new design for money, probably printed by the government of the new planet it takes place on

Here's some Kirby Canvas Curse gameplay! We talked about the game in our latest episode of Kirby Conversations! I had a lot of fun revisiting the game. It's a unique touch-screen title! Have you played it? LISTEN HERE podcasts.apple.com/us/podcast/s...

For the longest time I told folks "Imagine if everyone learned videogames through (pregraphical) Dwarf Fortress. Imagine if everyone said 'this is the best game to start videogames with'". I'd say now most people learn by way of stream play which often is "eh we're using 20-30% of the rules" 🥴

We've made four games so far, and if you haven't played 'em, please check 'em out for #WishlistWednesday ! 🙏 😱 Home: go.bancy.co/homeSteam 🚀 Alone With You: go.bancy.co/awySteam 💀 Worse Than Death: go.bancy.co/wtdSteam 🚑 Neo Harbor Rescue Squad: go.bancy.co/NeoHarborSteam #gamedev #indiegame

It's just becoming impossible to support Unity if you want to make non-mobile games. Valve: No ads on Steam games. Unity: We're deeply integrating ads into the engine so you can maximize every shitty buzzword you ever heard. And AI too.

we are depriving generations of kids of the formative experience of stumbling upon some weird horny sci-fi or fantasy book that was absolutely not written for them, which is the kind of thing that makes reading feel exhilarating, like you are unlocking the grownup world’s fun secrets

We need to talk. If you're going to make a "narrative-driven" game, you need to have professional, ergonomic, narrative tools that facilitate narrative pipelines, design, writing, editing, and collaboration with other disciplines, particularly localization, audio and performance (if any).

Are you ready to drive down the race track?

[using generative AI] gosh i can't believe how convenient it is for me to remove myself from the act of artistic creation