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azadux.com
VR dev | drones, photogrammetry, stereography are my jam Azadux.com
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🙌
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Super impressive. The category if small handheld lidar units for 3DGS is such a great step forward from DSLR captures
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Haven’t looked into it. Don’t really have a need for depth maps when all I wanna produce is a stereo image
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nice, thanks!
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Ah that’s good to know. I noticed that there wasn’t an explicit # of Gaussian variable to adjust for ADC. I’ll try density of 2
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heres a better comparison mcmc (screenshots 1 and 3) vs adc (2 and 4) surroundings are way more defined with ADC at the expense of detail on the subject scan itself
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Eh, ADC produced just as bad results with less detail on the actual building (sceenshot 1) however, i think it's better at reconstructing the surrounding (screenshot 2)
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what a fing shame
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btw, the skybox didnt help much here either, even when I had a decent amount of ground photos looking up at the sky. I'll have to try again when i scan a scene with more of the surround and sky captured intentionally
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This one’s drone only cause it was a tricky site to access by foot. But the rest of the Ani scans are a combo
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Cause I had so little coverage of the sky! Captured before 3DGS was a thing so many of these scans don’t have much of the surroundings/sky in view
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Photogrammetry scan: skfb.ly/p9BnN Gaussian splat: store.gracia.ai/creator/azad...
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Yeah I think so
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Yeah you can just open as many 3d files as you’d like alongside all your other apps. They just exist as volumes. I lined it up to place it on the print bed
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“Church of Saint Gregory (exterior)” is now available as a Gaussian splat to be viewed on PC VR! bsky.app/profile/azad...
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Scene: store.gracia.ai/creator/azad... download the gracia PC VR app via Steam, then re-open the link above to deeplink it into the app itself. Runs SUPER well via Virtual Desktop w/ VRXR runtime.
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I could likely do a mobile/quest version too by limiting the quality
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It’s a process called photogrammetry. I use reality capture and postshot for gaussian splatting
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At a minimum, they’ll be available via Garcia.ai on steam vr. However, I’m looking into whether I can import and create VR chat worlds as well
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then, you do a "mesh reconstruction" generates depth maps per image and then fuses them all together into a high poly mesh. The result is a 100mil polygon model (even with 2x image downscale)
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and you bet I did it with my 3d printable scale marker wizardofaz.medium.com/how-to-use-m...
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I checked - I'm not seeing the same "disconnect display" option on Win 10, as well as HDR isn't showing up as an option to toggle on. I'll add those as a note in my guide Otherwise, performance seems just as good
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more to come over the next few days! (also working on their gaussian splat conversions which are awwwwesome to view in VR)
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Church of the Holy Apostles (Surp Arak'elots) skfb.ly/p9r6v
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Church of Saint Gregory skfb.ly/p9r6Z
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Glad to hear!! It's pretty amazing how high quality + low latency the video can be on 5Ghz wifi. bsky.app/profile/azad... I'll take a look on my Win 10 machine regarding turning off the display. The "disconnect monitor" option in Windows display settings is finicky even on Win 11
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figured as such -- perhaps plex streams can work :) Link me some other cool worlds to check out please!
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can you load your own local files into these worlds?
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Very cool! thanks for linking. The lighting is also impressive
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Ahhh Ok, understood. If playing 2D games on a virtual screen becomes more popular, I don’t see why they wouldn’t just pipe Spatial Audio direction into the vr instance, without a 5.1/atmos downmix. Certainly interesting. Also, I wanna see those vrchat worlds with 5.1 theaters!
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Mind expanding more on your original post? Not sure if I’m following. Aren’t all games virtualized like this and then down mixed to 5.2/7.1/atmos?
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Isn’t that mostly because the sheer number of games has increased exponentially over the last 15 years?
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I wrote up a guide for streaming PC games to the vision pro, but it can be applied to any other device that's supported by Moonlight Hope it's informative! azadux.blog/2024/09/07/s...
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Things may have improved! Apollo (a sunshine fork) can create a virtual monitor that matches your device's display specs (similar to what you mentioned GeForce now handles devices' aspect ratios) and it's fully configurable. Also in VR, the aspect ratio can be anything, whatever fits the game!
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Simulated via headphones? IMHO, it’s rare that I notice sounds behind me with any virtual surround sound system (like Vision Pro’s Spatial Audio) unless they’re super destinct. I love hearing sounds from my surround channels. Makes me appreciate the work the audio engineers put into the film/game.