bearlikelion.com
A full-stack developer making games part-time.
Solo-developer of SurfsUp & SurvivalScape on Steam.
https://store.steampowered.com/dev/bearlikelion
Check out my other games: https://bearlikelion.com
73 posts
105 followers
178 following
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It happens to all of us #indiedevs
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This looks incredibly fun to play!
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This looks great!
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This was recorded on the Quest 3s. I am planning on targeting Quest 2/3/3s & PC VR (Linux/Windows) with this jam
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Gameshark / Codebreaker is how I began to program
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Thank you, I just approved everyone in queue!
Yes, I would love to support user created maps and I think it can give a long life to the game, it's just a technical hurdle I'll have to jump over, but the plan is there.
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By the way this template is great!
Loving the mod support in engine, incredible job!
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I just read through the overview and I think a template project is a great idea! I'll poke around the project to see how it works. I was worried about shipping the source code to things like the player controller in a template project.
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This is incredible! A level editor has been a largely requested feature for my new game and this is super inspiring.
I'd love to hear about how you accomplished it technically.
Great job!
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CatlikeCoding helped me learn Unity, and am I thrilled to see them moving to Godot just like I did 😄
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If there's a new feature you want to use like typed dictionaries try the 4.4. beta, otherwise stick on 4.3, upgrading projects has been painless for me (4.2 -> 4.3 -> 4.4) with minimal issues
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It looks great! But doesn't read as "beach" to me, more desert. Maybe some sand dunes, wind, longer trails on the tank treads, or even a wave crashing at the top of the scene would help sell the beach feel.
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Typed Dictionaries, "Game Scene" view, UID's, and more!
4.4 just keeps getting better!
It also just entered beta 😁
github.com/godotengine/...
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You rock!
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New Water
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Old Water