bigbitegames.ca
FR - Patrick Dubuc propriétaire de Big Bite Games et créateur de Jeux de Rôles.
EN - Patrick Dubuc, owner of Big Bite Games and TTRPG Creator.
Website: https://bigbitegames.ca
Linktree: https://linktr.ee/bigbitegamesrpg
Email: [email protected]
1,720 posts
2,075 followers
4,729 following
Regular Contributor
Active Commenter
comment in response to
post
About 15 minutes from Sherbrooke! 😊
comment in response to
post
I live in Quebec (in the Eastern Townships) and today we're in a smog because of these wildfires.
comment in response to
post
comment in response to
post
Check out @farirpgs.com website. He made some ready-to-use templates (some of them being for Google Docs) and they all look great!
Try that to start 😊
comment in response to
post
Indie tabletop roleplaying games creators are one-person studios and they deserve all the credits. Respect the hustle. Support the craft. Share the message.
6/6
comment in response to
post
Your work has value. Your time has value. You deserve to be paid for the emotional, creative, and mental labor you pour into every release.
So, if you’ve been feeling guilty for charging what you’re worth? Stop. You’re not overpricing, you’re under-crediting how much you do.
5/6
comment in response to
post
When someone buys your game, they’re not just paying for a PDF or a booklet. They’re supporting hours of design, research, playtesting, fixing, doubting, tweaking, and dreaming.
4/6
comment in response to
post
It’s easy to forget how many skills you juggle to get one game out the door. From mechanics to marketing blurbs, you do it all and people need to acknowledge and understand that.
3/6
comment in response to
post
You’re not “just” making a game. You’re crafting a whole experience from scratch while learning 12 jobs along the way. That’s wild. And honestly, it's badass!
2/6
comment in response to
post
Now I have to play that! Love your ideas!
comment in response to
post
Among all the worlds you've created. Among all the rule systems you made, which one is your absolute favorite?
comment in response to
post
Agreed!
comment in response to
post
Good point about dips! I've seen my share of character sheets catastrophes over the past 35 years!
comment in response to
post
Tip 3: Add urgency. Timers, countdowns, and threats keep things moving.
If players feel the pressure, they won’t drift off.
For more details and four more tips, read the full blog article: bit.ly/7pacingtips
3/3
comment in response to
post
Tip 2: Switch it up every 20 to 30 minutes.
Alternate between combat, roleplay, and problem-solving to keep the table engaged.
Even a short surprise moment resets your players attention.
2/3
comment in response to
post
comment in response to
post
Oh! I check most of the boxes and currently unemployed!
comment in response to
post
I buy composition books by the dozen, one for each project I have 😆
comment in response to
post
That sucks. Sorry you had to go through this.
comment in response to
post
I don't see any rates. How does that work Spencer?
comment in response to
post
Send me the details! I'm eager to collaborate!
comment in response to
post
Anytime Franz!
comment in response to
post
Ahh, thank you! That really means a lot. Shattered Waters is a really personal project, but my hope is that others can see parts of their own stories in it too. I’m so excited to share more as it all comes together.
If it speaks to you, I’d love it if you helped spread the word!
comment in response to
post
J'ignorais l'existence des Fondations de l'Imaginaire jusqu'à aujourd'hui. Merci pour l'information!
comment in response to
post
Shattered Waters is more than mechanics or aesthetics—it's a way for me to cast a line back into those memories.
For me, this game is a journey through grief, reconciliation, and the deep pull of the past, much like the tide, and I look forward to sharing it with you all.
Please share and comment.
comment in response to
post
Our relationship wasn’t always smooth. We had our share of storms, silence, and distance.
But in the end, we found peace. We reconnected before he passed, and that made all the difference.
comment in response to
post
He was a legendary fisherman in his own right. People still tell stories about him, half in jest, half in awe.
Fishing was his passion, and in many ways, his way of connecting with the world—and with me, when words were too hard.
comment in response to
post
Pleasure's all mine 😊
comment in response to
post
So far, it's turning out very nice! ACE is intended for a Weird West setting I'm also working on.
comment in response to
post
There are too many to list here but I'm currently working on a framework for a TTRPG using a regular deck of playing cards (called ACE) and Shattered Waters: a solo, journaling tabletop roleplaying game about fishing in a world fractured by an event called The Great Sundering.