billy-manning.bsky.social
Graphics programmer, classical pianist
73 posts
102 followers
591 following
Regular Contributor
Active Commenter
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AskHistorians is famous for being the most carefully- and thoroughly-moderated popular subreddit. All answers need to be thorough and cite sources.9
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I've really enjoyed Julia as a programming language which balances the advantages of Python and c++, while still having a very concrete type system. Although it doesn't have much in the way of code organization; it's a lot like C in that respect. 2/2
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Scientist code is much more function-over-form than traditional software, but it's still valuable to pick up the fundamentals. And IMO it's a lot harder to do that in a weakly-typed language like Python. However c++ is a special nightmare of its own... 1/2
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Hi! I'm a graphics programmer focused on Unreal projects.
I never even used Twitter, which used to feel a bit embarrassing but has aged pretty well I think XD
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I mean that is the libertarian philosophy at its core, right? In a sane world all libertarians would be allies.
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tenor.com/P28gp63JbP.gif
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The best investment I ever made for my desktop was a standing desk converter, and mini treadmill to fit underneath the desk
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Really cool! Seems like it would be simpler than Minecraft to train an AI on but I'm not sure
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Tariffs don't make sense economically but can make lots of sense for other purposes like diplomacy and negotiation. I think they're meant to be used like economic sanctions, or for protecting particular industries of interest to national security. The real problem is electing a madman president.
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I quite like it! If I ever get a physical eurorack this will probably be part of it.
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I'm pretty sure repeated texture (the faces) is not a sign of AI. It's a sign of Photoshop. The hand is a sign of AI, but there is a potential index finger sitting on top of the thumb so it could also be a low-quality normal hand.
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Danny DeVito.
Unrelated note, I fucking loved Jade Empire dude
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Saying something wrong with a *confident tone* doesn't make you right. Learn some humility.
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Parrots have it too
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I was just replaying Crackdown 2 and I remember as a teenager thinking it was really cool to revisit a ruined version of the same city from Crackdown 1.
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Nah git is awesome, however Perforce does work a lot better in gamedev. Unfortunately the secondary tooling (like PR's) probably won't ever be as good as what GitHub offers.
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I bet there's some convoluted way to do it with template tricks. But if we're lucky something like this will make it into c++26 reflection?
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Meanwhile Tim looks like he's been taxidermied in this special.
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Gregg's stance is absolutely unassailable
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Next introduce them to On Cinema
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I guess that explains why Unreal has an `FQuat2f` type
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Ooh that looks awesome.
"Valve compiled the entire production Source 2 HLSL codebase with Slang while modifying only 10 lines of code."
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Forbidden Rotini
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More like "this is a superior-THE FORGOTTEN BEAST UNNESH GARGLEDBRITCHES HAS COME"
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Derivatives are wonderful. Integrals are a nightmare
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It reminds me of WaveFunctionCollapse -- specify as many or as few details as you want, then randomly fill in the gaps in a locally-coherent way.
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Just watched your terrain talk; seems like such a fun algorithm to play with!
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Unfortunately collision and culling doesn't work right with this approach, so in the future I'll look at doing this with a custom editor asset that actually slices the meshes for you.
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I played this multiplayer SO MUCH as a young teen
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If a user wants to duplicate an asset, how do you translate plain GUID's that are within the asset while preserving ones outside?
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Also think about references WITHIN one asset, to its sub-assets. You may want asset references to be some kind of union of Pointer, GUID, path, and sub-asset GUID.
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Wow, a lot easier than coming up with some trick in post! Shell rendering is awesome.
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Yes! I think it's super game changing in how it can handle simpler/smaller things that a lot of people overlook. As another example everybody talks about it replacing programmers, but not about how amazing it would be to have an integrated AI helping me debug c++ syntax errors as I write them.
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Same, I was fleeing Reddit instead
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And here's the source of the custom node. 3/3
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Here's the Material Function, with one custom node inside it. 2/3