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bob2356.bsky.social
Design games for a living. Try to be a good human being otherwise. Game director | Game design and leadership consultant | Conlang creator | Starting my own studio | ex-Ubisoft, Riot Games | ENJMIN alumni | ๐Ÿ‡ธ๐Ÿ‡ฌ
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I'm seeing a trend on this platform of game designers discussing the merits or lack thereof of game design models/methods as if they were recipes or plans to follow. Any model/method is nothing more than a ๐˜๐—ผ๐—ผ๐—น. What you do using it and whether it's relevant in your context is up to you! #gamedesign

Genuine question: Are GDD as a single monolithic doc a thing in indie teams? I regularly see discussions here that seem to indicate so, and it's very surprising to me because in AAA, it has long been accepted as a bad practice. #gamedesign #gamedev

Oh wow! ๐Ÿ˜ Ubisoft released their colourblind simulation tool in open source! As an advocate for accessibility in games, and a colourblind person myself, I love the initiative! ubi.li/jAnK7 #gamedev

My friend Rahul had me over on his channel to discuss game design leadership, how to grow into a lead position, and a few other topics. Have a listen! youtu.be/dZX70LAA-Gg?... #gamedesign #gamedev

Designing for competitive games is difficult: ๐˜๐—ต๐—ฒ ๐—ป๐—ฒ๐—ฒ๐—ฑ๐˜€ ๐—ผ๐—ณ ๐˜๐—ผ๐—ฝ ๐—ฝ๐—น๐—ฎ๐˜†๐—ฒ๐—ฟ๐˜€ ๐—ฎ๐—ฟ๐—ฒ ๐—ฑ๐—ถ๐—ณ๐—ณ๐—ฒ๐—ฟ๐—ฒ๐—ป๐˜ ๐—ณ๐—ฟ๐—ผ๐—บ ๐˜๐—ต๐—ฒ ๐—บ๐—ฎ๐—ท๐—ผ๐—ฟ๐—ถ๐˜๐˜†. TeamFight Tactics ๐Ÿง has very competitive players but a big part of the player base plays more casually. Here's how we tackled this for the Soul Brawl game mode (summer 2023) ๐Ÿงต #gamedesign #gamedev