brokendownsoftware.com
Hi! I'm Lee from Broken Down Software. I'm a solo dev working on my first game. Which you can purchase now on Steam
https://store.steampowered.com/app/3091830/Space_Duck_Escape/
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30 following
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Right there with you friend. The child in me badly wants a physical copy of a Nintendo game I made.
One day.
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Good luck! I accomplished exactly that goal in 2024. If I can be of any help don't hesitate to reach out.
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Here's hoping! I think just being a little more thoughtful about it will probably go a long way. Super appreciate the kind words and advice!
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Marketing is not my strong suit. So I'm just prodding around for all the avenues I should have considered months ago. Right now it feels a lot like banging pots and pans everywhere I can on the internet. I'd like it to feel more methodical somehow.
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Being devils advocate, if your trailer is sub par, you ruin the first impression of your game with the creators.
Have you had any success with these cold emails?
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To me it's a question of where is your marketing time best spent. Cold emailing creators feels like a shot in the dark. Doing the research required to curate a lot of time. Should I polish a trailer more, or curate a list of creators? Where to spend your limited time is a tough question...
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Most of the ones I've gotten are from Gmail addresses which forces me to just ignore them. I'm glad at least some folks have had legitimate ones with decent results.
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This is resolved. Exporting is hard apparently 🤦
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