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brucewatkinson.bsky.social
He/Him. Professional Designer, Visual Development, & Storyboard Artist. Formerly at Titmouse Animation & Relish Entertainment, currently looking for work.
318 posts 125 followers 373 following
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From this collage, I love how Bloo started off as being a gigantic asymmetrical shape, but gradually grew smaller and more door-shaped by the time his design was finalized.
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Looking good, my dood. I hope this new job is treating you well. :3
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I try to encourage the artists I've come across to take the time to continuously build on their art fundamentals, and to acknowledge that building their craft (depending on what department they want to enter) is going to take time & is required to learn it slowly and carefully.
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There also isn't anything in the way for in-house training or for artists to be encouraged to continue developing their craft post-graduation, as a means for that foundation of knowledge to be build upon. Which compounds the issue and might even stunt their potential growth.
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He's not wrong. Part of the problem is most young artists are unable to pick up the necessary core art skills, either at school or on the job. Especially when the quest for technical knowledge has often times eclipsed the need to develop artistic proficiency.
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If you draw too fast or skip those steps, you will not learn anything and will become impatient. Any time you learn something new, it's required you should learn it slowly and carefully - something that is a bit of a lost practice in this fast paced day and age.
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And, this is a very important "And", but remember this important rule about drawing: Remember past successes, but always strive for improvement. Draw slowly, carefully study, and think about learning something.
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This is great to study the fundamentals of storyboarding for film and television, as it offers a more practical set of resources to help those who need to get their cinematography chops up to speed, while they're helping out on a very intensive project.
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The Animation Archive is still active and has a ton of cool resources and goodies to find. I found it to be very useful when I was attending the Commercial Animation program at Capilano U, & the Preston Blair's 'Advanced Animation', book offers some very useful, practical information.
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It's a simple little guide, but one that is an excellent check-list of the do's and don'ts of posing and keying (key framing) for animation. Very useful stuff.
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Created by former and current Nickelodeon Production Staff, this document includes a ton of links, from instructional books to animation-related podcasts to more practical links for 2D and 3D programs and tools to help you strengthen your draftsmanship skills.
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PuccaNoodles is a phenomenal artist, and has created this resource for students and professional artists to reference. It includes everything, from foundational drawing to Show/Film Development. It's an extensive resource that has just about everything you could possibly need.
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I'll be including some links for some resources that can help you get the start towards your path of being a competent draftsmen, but you have to put in the work to yield these results.
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The vital need for self-study is very important, and many students of animation aren’t even aware of this until after they have graduated and joined the ranks of job hunters. By that time, it may be too late for them to pick up the creative skills they need in a production environment.
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The best way to first learn about the principles, and then to try to understand how it's applied, is through analyzing and imitating the work of great artists through self-study. You'll learn to recognize these principles, and with practice and determination, will master the techniques.
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For learning good, drawing fundamentals, studying the fine arts in the realm of classical art training - life drawing, sculpting, and painting - and learning the nuts and bolts of animation on the side.
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I really love the pattern for those pants she’s wearing. Lovely stuff, my dood. :3
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I’m at a loss for words. Like… Wow.
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This is some lovely BoFIII fan art. :3
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In ‘Porky in Wackyland’, there’s a gag where a three-headed stooge whose heads argue and fight amongst themselves, but temporally pause as a narrator tells the audience that “their mother was scared by a pawnbroker's sign”. Certainly one of the weirder gags where its punchline is lost to time.
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One of my favourite episodes during Peter Capaldi’s run as the Doctor, ‘Flatline’, balances comedy, mystery, and horror for how it gradually builds up to the reveal of that episodes entity.
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I think she's a lovely OC, no matter the size. :3
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Oooo, she's looking lovely, my dood. :3
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Mr. Big from the ‘Art of Fighting’ series is a rather big pull for the first wave of DLC characters, as he would be the second AoF character to guest star in a Fatal Fury game after Ryo/Mr. Karate II. It is weird that there aren’t any returning female fighters for this wave, however.
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Hey, if you keep getting punched in the gut by some muscle-bound oaf and get kidnapped, it's only a matter of time before you come to the conclusion of "You know what? I'm sick of getting punched in the gut." Which is an easy aspiration to aspire to, in order to overcome that weakness.
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The perfect song to workout to to get those Olympian gains. :3
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This is sickeningly cute. These two are so precious. :3
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Yeah, these two were fucking.
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I really dig your Monkey Wrench fan art, especially with your interpretation of Beebs. Great stuff!
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I'm so fortunate that I was able to pick up that Blu-Ray collection that Funimation released. You're in for a treat.