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bynine.bsky.social
hi, i'm Bynine! (he/him, 29) Bynine Studio is where I make games and art from my heart -try Cavern of Dreams, my N64-style 3D platformer on steam/switch -itch.io games (all free): https://bynine.itch.io/
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cimb and sail in Gecko Gods - demo now available!

how did you figure out how to Blast Away The Wall in Mario 64? did you manage it on your own? i honestly don't think i ever would have figured it out without looking it up

happy pride!!! <3

#fakemon #creaturedesign

MEEP JR (MIME JR + MAREEP) It invades the mind of its opponent, sending endless clones of itself hurtling over an imaginary fence to lure them to sleep. #pokemon #fakemon #pokefusion

rusty robot rampage #lowpoly #3dplatformer #screenshotsaturday

love always wins <3 (characters from @splendid.land 's delightful Formless Star)

art is the result of the process that creates it. the way it's made and the reasons why it's made will be reflected in the final product

what goes up must come down #gamedev #indiedev #screenshotsaturday

a fall-damage-core random-encounter-like #gamedev #indiedev

fake pre-rendered backgrounds

VENONYAT (MEOWTH + VENONAT) #pokemon #fakemon

is there such thing as a game design consultant? i just want to show someone what i'm working on so they can tell me what sucks about it lol

i am eternally grateful to the people who work hard to fan-translate games... i've had some incredible experiences thanks to them!! (game titles and translators provided in alt text)

REGIROCK + SHEDINJA It was sealed away because of its horrible power. If you look into its eyes, your soul will petrify into stone. #pokemon #fakemon #pokefusion

AEGISLASH + JIRACHI It offers untold riches and powers to those bereft of morals. But for every wish it grants, it carves off another slice of their soul for its own consumption. #pokemon #fakemon #pokefusion

happy #PortfolioDay! i'm bynine and i draw silly monsters and make silly games

i'm manifesting kirby air ride: city trial: battle royale

open worlds can be more fun to explore when they're small so they can afford to put novelty in every corner. Think A Short Hike, Zelda 1, Animal Crossing... even just open levels like Pikmin's or Banjo-Kazooie's still provide a sense of exploratory freedom while keeping scope in check