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canisborealis.bsky.social
Indie Game Developer bouncing between projects Perpetually distracted with procedural generation and ideas for zelda-likes
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Frogger: He's Back Randomizer v0.3 is out! Check out the trailer I spent too long syncing to the game's music!! www.youtube.com/watch?v=dQK8... #frogger #modding

Really good article on game design from some of the folks at Valve regarding a mini-game they made in Dota somewhat recently: steamcommunity.com/ogg/570/anno... (I didn't see anywhere to repost from so sharing it myself!) A lot about prototyping and play testing! #gamedev

Fighting main project burnout by working on an update to my randomizer for the PC/PSX game Frogger 1997 (He's Back). Been a couple years since I've touched it, but now it can export to PS1 images and run on an emulator which is really exciting! More updates soon! 🐸

WINDSWEPT is coming Summer 2025! Relive your 90s childhood, or live it for the first time in over 40 action-packed stages. You are Marbles πŸ¦† AND Checkers 🐒 working together to find their way home in a cute and dangerous world! WISHLIST TODAY!

πŸŽ·πŸ›πŸŒΏ

So far I've been able to keep up with my one game per month plan. For April I can now present you all with "Tiles" apiratehat.itch.io/tiles #godotengine #indiedev

πŸ‘€ Might be working on a VFX/Particles 2D tutorial #godotengine #gamedev #vfx

Playing with a more aggressive mode to my "wander around" AI pattern that tougher enemies can employ. #godot #gamedev #indiedev

You don't have to smash the pots, but you'll probably do it anyway! #indiegame #games #videogames #roguelike

Me after writing 1 line of code

Rats, rats, we are the rats #godot #gamedev #indiedev

I Just developed a browser-based editor that creates beautiful isometric tile maps in pixel art style! Inspired by Oskar StΓ₯lberg's work I've started my own WFC project. Stay tuned - more improvements to come! #WFC #isometric #pixelart #gamedev #gamedevelopment #indiedev

Fighting burnout by working on a different part of the project 😎 Side effect: locked in swordless mode until further notice

Late #gamedev doodle for fun! Minimalist ship reaching for my cursor. I'm pretty satistied with the particle effect as well as the take off/ landing..simple fake shadows can give so much depth!

Casting Spells

#GodotEngine 4.4 is finally here! πŸš€ Look forward to plenty of quality of life improvements hidden within this release. Faster load speeds, reduced stutter, streamlined processes, and more! godotengine.org/releases/4.4/

Yoooo I figured out my pixelated lantern light effect! #godotengine #indiedev

A bit of a lull in motivation lately, but I'm finally pretty happy with how pushing and pulling are working. #gamedev #indiedev #godot

Generating a planet from Icosahedron! #gamedev #godotEngine #indieDev #procgen

Second piece is the very famous Tranquil Pond 🌿✨

Wow :)

Please excuse slow progress while I'm distracted by Civilization VII πŸ˜‡

Working as intended 😎 #godot #gamedev

You're a frog! You're a frog! Wait.... now I'm a frog!? πŸ¦‰βœ¨πŸΈ Follow Isle of Reveries on Kickstarter! Launching March 1. Link below ⬇️ #gamedev #indiegame

These physics took days to implement, please don't scrutinize them too closely πŸ˜‚ #pixelart #indiegame #gamedev #roguelike

Me with my zeldalike right now

thanks for coming to my stream

Some character portraits from Mina the Hollower and their sprite counterparts 🐭

As promised, a player character is in progress! He's currently stuck in this room with not much to do, but he'll get some toys and friends to play with in due time πŸ—‘οΈπŸ›‘οΈ #godot #gamedev

Here is another mock up, showcasing this tileset and characters is always such a treat. #pixel #pixelart #indie #indiegame #gamedev

i have been informed on how to Post videos! here are the clouds in motion

After a bit of a break, I've added some helpful debug features and fixed a handful of bugs with the dungeon tile substitution. Also added palette swaps! So the dungeon will choose a tileset based on its theme (ex: water). Player character first draft soon? #gamedev #indiedev #procgen

Next steps: 1. make a lot more room templates 2. Let boss and entrance rooms pick from different groups of templates 3. Filter template picks by dungeon theme (water, lava, ice, etc)

Been a bit without a proper update, so here's a WIP attempt to generate dungeon rooms based on what happens inside them. Notably, all 3 rooms with the "Torch" puzzle pick a room format with Torch tiles inside (there is only 1 room for this so far, so it looks like it's working!) #godot #gamedev

And you thought you solved the Door Problem, huh? Well how about this?

Still getting back in the swing of things after the holiday break. More #procgen zeldalike dungeon updates soon. Currently mulling over how to handle spawning in puzzle elements - buttons, torches, pushable blocks, and the like! #indiedev #gamedev

While planning dungeon generation, I've remade a recognizable dungeon in a couple sizes. Currently, I've been using 11x9 (left), but I haven't been happy with how my template rooms have been turning out. Considering 9x7 (right) instead. Thoughts? Cozy or cramped? #gamedev #indiedev #zeldalike