catpieyum.bsky.social
Game dev / Sound designer / Music producer π
www.twitch.tv/catpieyum
40 posts
647 followers
53 following
Regular Contributor
Active Commenter
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sent you a message!
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Itβs very possible to do in Godot. I made multiple custom 2D lighting systems and some of them used SDFs as described in the repo you linked. I can send you some useful links if you would like. Preferably on Discord or here in DMs
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I knew it
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Evil eggs? π³
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Well thenβ¦
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Did you ever finish the is odd function? π€
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False information. None of those were bald π€
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The art style reminds me a lot of patapon and I love it
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If I ever go back to making videos, 4:3 will be used πΌ
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Downloading this asap!
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Can I get added ππ
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I saw them follow me but I couldnβt message you to let you know about the fake account cuz your dms were closed on Bluesky
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You are cool and what you do is cool. Keep doing cool stuff ππ
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They should do something similar to Rust where they can use the π¦ emoji
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Thank you for including me! Means a lot π€
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This one is pretty simple and very inefficient. I just pick random points on the canvas, color it with a color of my choosing and then each frame it checks for a bunch of random pixels and if they are colored, grow it into all directions. Repeat until the whole thing is filled in
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Introverts when they need to engage in a conversation
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I love this feature. I was lucky to get into one of these game dev lists that someone else made and it got me some followers that are actually interested in what I make.
Would love to get into one of yours in the future too πΌ
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Zamn π
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Perfect, thatβs what I was going for π Wait until I add more fx to it
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Hey π Please check DMs thank you ππ
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Yo
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Yo
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thats me irl
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Congrats π
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Thatβs what an impostor would say π€¨
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No clue what it is but jars are a great living space for me
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Itβs basically just one canvas item shader with inputs for color, normal, emission and roughness textures and then some basic calculations for lighting. I got all my calculations from this video by @acerola.gg
youtu.be/KkOkx0FiHDA?...
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Iβll think about it π