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chunkdev.bsky.social
Building ChunkCity - an Infinite City Builder for PC & mobile 💻📱. Based on a custom engine using #Kotlin and #libGDX
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"Implementing Silent Hill's Fog in My (Real) PS1 Game" Out on YouTube now. 🙀 It took me 100+ hours to make it. I hope you enjoy it. ↓ ↓ ↓🔗 #ps1 #psx #playstation1 #silenthill

Chat, is this evil? #gamedev #indiedev

I finally sorted out the car physics. Turns out my wheel-rest suspension length calculations were correct—but redundant, because the engine does them automatically. I’m blaming Bullet Physics’ sparse documentation for this educational excurse into physics. #gamedev #indiedev

For the sake of simplicity, my trains are cars for now. #gamedev #indiedev

I guess we have trains now #gamedev #indiedev

What a typical Monday feels like TIL Store camera rotation angles explicitly for calculations and calculate the matrices when needed. Before I tried to get the angles out of the matrices for rotation calculations which turned out to be very unstable in edge cases. #gamedev #indiedev

How long can we build bridges? Yes. #gamedev #indiedev

I set out to make a city builder, but it turned into BridgeBuilder 3000. #gamedev #indiedev

The best part about bridges is that you can get quite far with just decorating a road with some bridge segment meshes #gamedev #indiedev

Started to add some bridges. Here the obligatory video showing it off. Spoiler: The ship doesn't fit #gamedev #indiedev

Deja vu #gamedev #indiedev