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critsonastick.bsky.social
A software dev that's gone into game dev. Working on: Mizuki and the Crimson Moon, a teleportation-based action-platformer! Wishlist + Play: https://store.steampowered.com/app/2937870/Mizuki_and_the_Crimson_Moon/ Itch-io: https://critsonastick.itch.io/
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Someone already managed to find the secret 2-frame-jump ending for the first movement challenge stage and it's only been two days since the update... Yuto's only a little annoyed. #gamedev #speedrun

Happy weekend everyone! The second to last demo update for Mizuki and the Crimson Moon has arrived, featuring new NPC dialog, a training / challenge area, and an opening cutscene! Have you tried it out? #screenshotSaturday #gamedev

2 hours of work shown in less than 30 seconds. The result? An aerial counterattack. #pixelart #gamedev

So, I heard you like parries? Now featuring aerial parries! #screenshotsaturday #indiegame #gamedev

#PitchYaGame Teleport throughout Japan and unlock a variety of skills and items to help you fight against humans and yokai in Mizuki and the Crimson Moon! Follow Mizuki the kitsune as she leaves to protect her village and uncover an evil plot against the yokai. Demo below! #indiegame #demo

Hey, y'all should check this out! It's an awesome event going on for indie game devs (like me) that gives us a chance to show off our games and maybe even get some support! There are lots of cool projects, come help us out! 🌊 #indiegame #gamedev #blueoceangames blueoceangames.com?referrer=d95...

So many improvements have been made to my game, so that means it's time for a new trailer! Teleport your way through Feudal Japan while fighting off yokai and humans alike in Mizuki and the Crimson Moon! #screenshotsaturday #indiegame #gamedev #trailer youtu.be/RgQlHjMQj0E

Something is in the works 👀 Wanna know what it is? You’ll have to wait and see! (Though you could just look closely at the picture I guess) #gamedev #indiegame #trailer #rendering

1 hour of pixel animation work condensed into 32 seconds. The result? An aerial parry animation. #pixelart #gamedev #indiegame

Have you ever felt like both people in this conversation when it comes to #gamedev? I know I have. Sometimes you have all the ideas, and other times… 😅

Just chatting up some of the local Yokai... #indiegame #screenshotsaturday #gamedev

Figuring out what to share as a game dev is tricky, because while there will always be videos / advice on “share this stuff at these intervals”, I also just want to share everything! Finding the time to do that is pretty tough too though 🙃 #gamedev

Game updates are going to be light this week since I'm working on a brand-new trailer for Blue Ocean Games #RisingTide challenge! Any other game devs doing it? If you want to see something in the meantime, check out the new intro cutscene! youtu.be/qefYmnA8rN4 #gamedev #indiegame

Every game needs a story, right? Come see the first iteration of the opening cutscene for Mizuki and the Crimson Moon, complete with some story, lore, and fantastic art and music. Coming to the demo in an update next week! #screenshotSaturday #indiegame #gamedev #cutscene

Fixed an old bug (huzzah!) where enemy animations continued playing despite being paused which skipped hitboxes and object creation, but then I thought: "What if this was a game mechanic?" Problems of being a game dev...getting ideas you can't use! #gamedev #indiegame #programming

Dang I can related to this. Pixel art takes FOREVER to get done sometimes… Always is satisfying to see the result though. #gamedev #pixelart

There's a lot to learn when it comes to combat...especially for a kitsune! Keep your eyes open for a new update to the demo coming soon... Happy weekend! #screenshotsaturday #gamedev #indiegame #GameMaker

guys I think the attack got blocked... #gamedev #coding #indiegame

Been feeling sick, so I made an upscaled Mizuki sprite! I also included one of her dialog sprites for reference. #pixelart #art #indiegame #characterart

Sometimes game dev is a struggle, but that's okay. It's worth it. #screenshotsaturday #gamedev #indiegame #GameMaker

If you like platformers, fancy movement, Japan, or indie game, you should check out the demo that I've released for Mizuki and the Crimson Moon! As a solo dev, it would mean a ton! Now go enjoy that weekend. #indiegame #GameMaker #solodev #gamedev #pixelart

It's a new week! Let's get those tasks done and earn those S-Ranks! What are you going to be up to this week? #gamedev #pixelart

Between all the sprite work and other art I've been improving, I've been adding to the training stages too. Not only do the stages help you practice your skills, but you can master them for better ranks as well! Go for those S Ranks! #ScreenshotSaturday #indiegame #gamedev #GameMaker

The final movement training stage! Stage hazards and even future enemies will be able to block your yokai powers, so be careful navigating them! Also yes, S-rank is the max rank. Why? Cause it's cool.

Here's the third practice stage, featuring different types of terrain! Pretty simple for now, but it'll get a little more complex in future areas!

Here's an A-rank of the second training stage. This one is focused on some basic teleporting skills that will set things up to master more complicated set ups in future areas!

Completion of the first training stage! And only now do I realize I forgot to include wall-jumping practice...

"That's great!" "That's pretty good." "Good work "Hmmm." What could these ranks be used for? #screenshotsaturday #gamedev #indiegame #speedrun

Mini-timelapse of some work I've been doing to make the pixel art better. This video features Akahana's new tree in Yokai Village! Still a work in progress. #gamedev #pixelart #GameMaker #indiegame #wip

Yuto's Training Grounds are officially open! Now you can practice all the movement basics in some short challenge stages. Begin the anime training arc! #screenshotsaturday #gamedev #indiegame #GameMaker

Tweaked the teleporting a bit so it's actually line of sight. Feels more intuitive that way, right? I'm thinking of adding that test line as a graphical option too, thoughts? Also, precision teleporting: #gamedev #teleporting #platformer

It's been a bit, but I'm finally getting a full evening (2 hours 🙃) of game development tonight! I so badly wish that I could just get my game out there to everyone, but good games take time, right? Looking forward to those days when I have more time for game dev. #gamedev #GameMaker #freetime

For any of you who were wondering... She got her nap. More on the training area options next week! #GameMaker #ScreenshotSaturday #indiegame #gamedev

Sometimes training is too much... Just gotta take a nap. #indiegame #gamedev #gamemaker

To celebrate the start of April I'm finally announcing the final boss of my game! I'm accepting any and all questions about the lore of this boss. #gamedev #indiegame

These special training dummies can be found it Yuto's Training Grounds, made to take a beating to help Mizuki practice using combat abilities. They aren't messing around! Who knew that training dummies could actually fight back? #screenshotsaturday #indiegame #gamedev #pixelanimation

It's shambling towards you... Don't let it get too close! And happy Friday. #indiegame #pixelart #animation #gamedev