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daeleth.bsky.social
Doing everything I can to be an indie game dev. I also draw stuff, and voice act when I can. videos: youtube.com/@daeleth
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#fanart for another indie dev. Stella Soupertrouper on other sites. www.youtube.com/@BobTheSkate... #indiegame #digitalart #bunnygirl

I made this #MinaTheHollower #fanart when it was actually relevent. #digitalart

Oops, forgot I was posting old art. Here is a thing I did once idk why. #digitalart

Another of my favorites from the past. This is easily the one I spent the most time on. #Metroid #Samus #samusaran #stylized #digitalart #fanart

Some art I did with #MetroidDread came out #metroid #samas #samasaran #fanart #digitalart

More old art, How could I forget the OC I used for my pfp #robot #characterdesign

I'm continuing my trend of uploading my older art from twitter: Have a #Guyver #fanart

Post your most popular art from twitter (3rd place) old #fightcorp art from back in 2020. Kinda nostalgic. Should be the last of this trend I post for today, sorry for spam

Post your most popular art from twitter (runner up) trend made me look through all my posts, might as well post the other good ones while im at it. #sybil #pseudoregalia #fanart #indiegame #bombrushcyberfunk #BRC

Post your most popular art from Twitter I haven't posted in a while, new trend gives me an excuse. I'll post source images soon.

TIA-V dance (Character property of @daeleth.bsky.social) #b3d #3Danimation

If you wanna watch a month of dev progress over 8-9 minutes while I talk about my experience, here you go! youtu.be/ExQPaZlpFcs

Ya boi had the honor of translating this cutie into a 3D model for this game. There's a little secret I snuck in at the last minute, you can find it if you're super good at doing combos in-game #3DCG #IndieDevelopment #Godot #Blender #b3d

Devtober 2024 GameJam DONE, play the game! youtu.be/UjHF2C41e8I

I think I'm getting this Godot 3D thing down (character TIA-V belongs to @daeleth.bsky.social)

Postin this mouse I haven't shared here yet. I really should finish this. #mouse #OC #characterdesign #wip

Bluesky is open Quote one art to promote yourself! #art #digitalart #characterdesign

Recent stuff on the dumb bird site and the fact that more people are finally using this means I'll be more committed to migrating, so here is what I'm working on this month! youtu.be/FT13dHpmx6I

I took on a self-imposed design challenge. What if this character in silly pizza game? Idk how else to explain this.

Introducing Tia-V! A robot-girl I'm excited to finally share in finished form and add to my roster. Let me know what you think! #characterdesign #robotgirl #tvhead #lineart

I wanted somethin besides grey background and sketch lines so I tried messing with environment things, trying think of unique-ish ideas with plenty of color. #sketch #doodle

Still working on a mouse-ish character. Trying to get my basic reference poses more appealing, but end up resorting to my same dynamic bs to sooth myself. #sketch #mouse #OC #doodle

I went back to trying to form my idea of a mouse character. Got frustrated and resorted to my comfort zone of doodling random shapes into dynamic poses. Art confidence is slowly comin back. #sketch #mouse #OC #doodle

Getting back into art mode. warming up with some body shape explorations. #doodle #sketch #practice

Brief summary of my devtober experience: youtu.be/51D1Q6SIRag

I got my walk animation to a more natural looking normal walk. While it may be a bit boring I think tis good enough to finish up devtober with and move on! expect a video in the next few days and less boring and/or less frequent content to come after! #devtober #indiedev #animation #blender

I got my walk animation smoother but somehow ended up with something looking more confident than the adventurous type I was looking for... More research and then try again Tomorrow #devtober #indiedev #animation #blender

Going to the graph editor early with a walk cycle seems to be the way to go, though I still don't have much of personality to it yet. Oh well. more research and refine tomorrow. #devtober #indiedev #animation #blender

Starting a new animation today. Plain ol' walk cycle. I don't have a good grasp of personality here so I'm gonna have to do a lot more research on this one. #devtober #indiedev #animation #blender

Just did some small adjustments to my swing animation so Its good enough to call done. I am trying out some hitstun too, not sure if I will keep it. #devtober #indiedev #animation #blender

I got my animation down to "significantly LESS messed up" status. Starting to see the end of this one, and that means I can make MORE things :) #devtober #indiedev #animation #blender

Only had enough time today to switch my animation from constant to Bezier and barely scratch the surface of fixing all the jankyness in between... ugh. #devtober #indiedev #animation #blender

Took me longer than it should have to add a ball so that my hammer swing animation had something to hit, but that's what I get for taking such a long break from blender before october. #devtober #indiedev #animation #blender

I added some sorta swingy recovery to get my hammer swing animation to loop and its looking pretty good to me so far, too bad I can't share the improved motion. #devtober #indiedev #animation #blender

No new visuals today, BUT I worked on the same swing, small adjustments and frames to loop into another swing. More research needed before I can finish. #devtober #indiedev #animation #blender

Trying to add more weight to a hammer in this swing animation by having some rebound on the follow through. I'm not sure if its works but I'm trying things out. #devtober #indiedev #animation #blender

More swing animation blocking. Hopefully taking my time with blocking applying lessons learned as I go. research->blocking->feedback->repeat. #devtober #indiedev #animation #blender

Started blocking out a big ol' swing today. Just some the keys but even this takes a decent chunk of time. #devtober #indiedev #animation #blender

I only did small adjustments to my jump animation today. There isn't much to show, but I tweaked the landing so the knees are better. here I am I am trying to decide if I want a foot planted on landing or a slight lift, the little differences no one will notice. #devtober #indiedev #animation

Ty for those who gave feedback. I got rid of the bouncy landing but tried to keep a bit of the energy. Gonna post this everywhere for another round of feedback. (no video here tho) #devtober #indiedev #animation #blender