danieljmendez.bsky.social
Software Developer at Reeltime Gaming
3 posts
12 followers
127 following
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I follow your blog, but I’ve not yet dived back into the backlog beyond what led me to it (Roman industrialisation), I’ve mostly read recent posts and some older posts you’ve linked to in the recent posts. A dedicated “best of” page that’s easily accessible (in the side bar?) would be nice.
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I’ve used airtasker to have someone take old furniture of mine to the dump and it worked great. I’d assume it wouldn’t come with item insurance you’d get from proper moving companies though.
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Do you guys have your own rendering code you introduce into the games you port, or do you customise the games existing rendering code each time? Or a bit of both? I work with an in-house game engine and I’d have no idea where to start if I needed to port it 😂