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defstanvga.bsky.social
Retro and modern computer (PC and beyond) games, hardware, software, and history. All screenshots, videos, photos, and words by @dreamworrier.bsky.social. Blog: https://standardissuecomputing.blog he/him
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Switch 2 take: solid! Mario Kart World feels like the right next step for the series and Donkey Kong Bananza looks so fun! GameCube stuff is great; hope the emulation is good. Third party stuff is less interesting to me because I already own all those games I’d want to play, but cool for new players

Finally read Hackers. It’s a classic for a reason; “hacker ethic” is kind of a corny term these days, but it makes for a good through line from early to personal computers. Also, a surprising amount about Sierra in here!

Finally read Hackers. It’s a classic for a reason; “hacker ethic” is kind of a corny term these days, but it makes for a good through line from early to personal computers. Also, a surprising amount about Sierra in here!

the biggest compliment I can give this game is that shooting CDs is cool, more games should let you shoot CDs

Revolution X (PC / Midway, Rage Software, 1996)

I haven’t played Atomfall yet, but man it’s awesome to see a successful launch of a new IP from a 32 year old independent developer www.bluesnews.com/s/282746/ato...

Over at Ars Technica, I wrote about the beauty of 1982 Atari 800 classic Salmon Run and how it serves the perfect metaphor for survival during our troubled times "The timeless genius of a 1980s Atari developer and his swimming salmon masterpiece" arstechnica.com/gaming/2025/...

Revolution X (PC / Midway, Rage Software, 1996)

update (lol)

Some fascinating prescience in IGN’s 2002 review of Divine Divinity (Larian’s first RPG)

okay, let's talk nuts

🙃

Time Zone Source: Computer Gaming World 3.1 (January/February 1983) Scan Source: CGW Museum #retrogaming #appleii

evergreen

I Have No Mouth, and I Must Scream is a unique horror game that was recently ported to modern consoles by @nightdivestudios.bsky.social. We spoke with the game's original team back in 2012 to learn how Harlan Ellison's apocalyptic short story became a game. www.gameinformer.com/b/features/a...

The next issue of our 'zine, Between the Scanlines, has hit e-shelves! Issue 31 comes with a retrospective on Link's Awakening, plus community features on @sidpoke.art's WIP tech-repair game and one on The Longest Journey from @johnbunday.bsky.social! betweenthescanlines.itch.io/issue-thirty...