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desolus.bsky.social
Creating Desolus: explore a city of Gothic architecture torn between time. Previously worked on Outer Wilds, Manifold Garden, and a few other titles!
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Really neat video devlog on art design and camera perspective tricks in 2D games! You should check it out. #gamedev #indiedev

Results from today's work. I switched my Render Pipeline to Multiple Render Targets, so I could combine a lot of the passes together. 10% faster render thread -1k draw calls -10m verts/tris This is from code only optimization too, like I haven't touched the meshes at all. #gamedev #indiedev

Put off a rendering problem for 2 1/2 years- unfortunately I am now Future Mark and it is my problem 😭

Evangelion Burger!!

I figured this out by making all mesh renderers have non-negative transforms, taking the worldToLocalMatrix of that non-negative transformed mesh, and then putting the mesh renderers back to their original transforms. This worked fine 😎

Question #gamedev #indiedev I'm working on a culling system which works great, except for scaled objects. The following code eliminates scale from an object's worldToLocalMatrix. It works- except for when scale is negative it completely breaks. How do I factor out scale correctly from a matrix?

Improved my portal frustum culling with some math help by @festivevector.com and @samloeschen.bsky.social ! Will have a DevLog about it sometime soon. #gamedev #indiedev #madewithunity

My video tutorial on creating a simple volumetric fog shader in URP is finally out for everyone to watch!🎉 This should be a gentle introduction into volume raymarching and a good starting point for some really cool effects 🌫 Check it out: 👇👇👇 www.youtube.com/watch?v=8P33... ☝☝☝ #gamedev #unity3d

New Desolus DevLog Update: My experience with upgrading to Unity 6, as well as changes to my custom Scriptable Render Pipeline! #gamedev #indiedev #madewithunity forums.tigsource.com/index.php?to...

Had @festivevector.com play this prototype level in Desolus and he discovered this weird shader bug with my water 😂 You can only see it if you use debug commands to get out of the map, but it's still cool. #gamedev #indiedev #madewithunity #vfx

Desolus is now fully working with Unity 6! Engine upgrade from 2019.4 was a tad tricky, but glad to be on a more modern platform. #gamedev

Interesting video on city design- When I designed the City of Desolus, I had to balance creating a fantasy city beyond anything built in real life, with a design which could be navigated intuitively. This video talks about design challenges with cities. #gamedev www.youtube.com/watch?v=VRWD...

Got Unity 6 up and running, mostly fine, except it looks like my SpeedTree shader is now broken between the upgrade from Unity 2022 LTS to Unity 6. I've been digging through the Unity graphics repo to try to find a solution weeeeeeee. Wonder if any #gamedev #unity3d folks have ideas.

omfg they changed comment syntax between Unity 2019 LTS -> Unity 2022 LTS and I just spent two hours figuring this out. I thought it was some core rendering issue and was digging deep into Unity's code and testing out different plugin versions but no it was the comment 😭😭😭😭😭😭

Question for folks, is Unity 6 stable? I'm upgrading from 2019 LTS to 2022 LTS, and then am contemplating going further to Unity 6. This is mostly so I don't have to have egregious engine upgrades later on. What are your thoughts? #gamedev #unity3d #madewithunity

I'm soooo hyped for STALKER 2- I am a huge fan of the original games and also played a ton of Anomaly and Gamma. I pre-ordered it almost a year ago to support the devs, much respect to them. It's downloading now 😎

I played the restored Halo 2 E3 demo- and I went off script. There is an *entire city* which is blocked out with an eerily empty highway system. I'm curious about the decisions during development to create and then cut this city. It's like a liminal space. #gamedev