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desolus.bsky.social
Creating Desolus: explore a city of Gothic architecture torn between time. Previously worked on Outer Wilds, Manifold Garden, and a few other titles!
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Unlikely that I'm going this year, but thank you for reaching out! Feel free to keep in touch.
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Thank you! Hope you're doing well on your game! 👍
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Hey! Would like to be included in this.
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don't forget this one too
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Looks great!
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Yea I'm mostly CPU bound at the moment, so reducing the amount of meshes/materials would be ideal.
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I'm using a Custom Scriptable Render Pipeline so it might be a bit more complex, but I'll look into it, thanks for the recommendation!
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Thanks! Mainly right now the game world is BIG and there are TON of meshes- so it's a battle between merging meshes and frustum culling. Also I don't have an LOD system yet so it just draws every mesh at max detail.
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With Multiple Render Targets I can simultaneously draw the Color pass and the Depth/Normals pass- before I did them one by one which meant I had to draw very expensive geometry twice. Still using my own version of forward rendering but I have a mini G-buffer now.
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Cool- just don't give up! Game development is hard.
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Untrue- but, I was using Unreal as an example. Maybe try Unity or Godot personally instead, and see what fits for you as a developer?
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I disagree- there are a ton of visual scripting languages across multiple engines which are available. Just look at Unreal Blueprints or equivalent. Never give up!
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we have entered a new stage in late capitalism lmao
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Yea- I tried multiplying by a scale matrix and various permutations but it didn't work. It was easier just to un-negative scale the object, grab the transform matrix, and then scale it back to its original scale. This ended up working, since everything is relative to the mesh transform anyway.
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I've also tried creating a scale matrix, inverting it, and multiplying the worldToLocalMatrix by this, but this creates completely wrong results. Any ideas?
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maybe try changing your font first lol
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Yea unfortunately Unity networking has never been good.
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The Unity 6 upgrade was more so we can ship on consoles, if it was just the PC version I probably would have stayed on 2019.4 forever haha.
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You're never intended to go below the water line or interact/step in water. Looks like some type of glitch with the caustics?
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I should mention that I have a custom shader for SpeedTree adapted for my SRP, but it's just a port of the Unity shader. Down the rabbit hole I go then.
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I've pinned down the problem file to SpeedTree8Input.hlsl, it seems like Unity changed the wind settings sometime last year. I can get the shader to compile by adding an arbitrary define, but still no wind. Worked just fine in 2022 LTS. github.com/Unity-Techno...
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There were like 3 script API differences. However now my shaders are just completely broken.
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I'm still stuck on upgrading to 2022 LTS all my shaders are broken on the Common level 😱
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Yikes- I had a friend @samloeschen.bsky.social also use a custom SRP and said it's only deprecated right now and works fine. I'm not going to rewrite my entire render pipeline that's been in production for four years oof.
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Cool I think I'm going to take the leap, in the process of dealing with the 2019 LTS -> 2022 LTS upgrade right now ha.
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Also for graphics programmer folks: I have a custom SRP and saw they deprecated the old 'Command Buffer' approach in sake of the new 'Render Graph' - curious if this has been an issue for anyone.
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I would also highly recommend Roadside Picnic- it's the original book the games and the Tarkovsky film were based on. I love the Tarkovsky film too it's one of my favorite movies.
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Yea I heard that about a third or more of the final game was cut, like all of the Earth sections in the beginning of Halo 3 were supposed to be part of Halo 2. Wonder where this fit in.
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amazing hahaha
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SCP-173!!
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Would also recommend Vampire Hunter D: the artist was Yoshitaka Amano who did a lot of original hand-drawn key art for the Final Fantasy series. It's on YouTube. youtu.be/j6a04kskNLM?...
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A lot of the old hand-drawn anime movies are a lost art. You should check out Angel's Egg. The hair animation is bonkers, all of it was hand drawn. Angel's Egg in particular also inspired the Dark Souls series apparently. www.youtube.com/watch?v=j3qM...
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A Desolus-like effect, a Desolike perhaps.