dieubussy.bsky.social
Former independent videogame journalist and researcher with a predilection for Japanese productions.
Find my scattered work at:
coregamers.substack.com
easternmind.tumblr.com
postplay.tumblr.com
349 posts
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Inspired by the continued success of the 1980 NHK TV show, Niji no Silkroad's is an unusual Famicom RPG developed by the Advance Communication Company. Its magazine ad campaign contained a handful of different dioramas which, albeit simple, are far too delightful not to be included in this thread.
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Nunca llegué tan lejos en el juego, es una trivia interesante, gracias por compartir!
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Sales figures are something of a mystery when it comes to the earlier instalments of the Advanced Daisenryaku series, though the fact that SystemSoft continued to produce these at a vertiginous pace hints at some measure of success.
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Indeed. Coincidentally the battle of Barbarossa is a playable chapter in Koutetsu no Kishi as well. By the 3rd episode the team at Dual did allow both sides to be played with if memory serves. I wouldn't say distasteful as much an important reminder Japan was on the opposite side of this conflict.
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I trust them to be sufficiently well tuned to that cultural reality enough to prevent themselves from falling into even the least apparent traps.
I hope you're right, Sven.
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It's highly disappointing to me that this game was never finished. But you can still finish your project of redoing the trailer with your song of choice - it's within arms reach!
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Não só conheço como recentemente participei do esforço de preservar e disponibilizar online a sua "sequela" perdida, Tripitaka, há nem duas semanas atrás.
www.polygon.com/features/602...
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Petite mise à jour : j'ai enregistré une partie complète du jeu la semaine dernière, au cas où vous souhaiteriez l'inclure dans votre article. Merci.
www.youtube.com/watch?v=HGev...
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Scans of the Haruhiko Shono interview, alone, would be phenomenal.
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This is a chapter from an article I wrote long ago on videogames and Surrealism. My usage of the term above was a very deliberate suggestion of the powerful affinity between Switch and the shared ideals that artistic and cultural movement.
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Japanese players have often labelled it as bakage, perhaps even kusoge.
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I'm not familiar with vinesauce.
Personally, I became acquainted with Switch via a magazine I bought in 1993.
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Oh, and here's a scan of the guidebook's glorious foldout page.
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For a 32 year old interview, it touches on many of the aspects that continue to haunt the medium today, namely the risks of creating something entirely original and submit it to a videogame playing population that remains, for the most part, averse to true innovation.
archive.org/details/swit...
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Indeed.
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Here is an earlier, far more elusive but just as telling example that this type of messaging was part and parcel of SEGA's DNA from its earlier days (photo credits: the great Omar Cornut).
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Like the egg on my face!
Mine remain pristine which is more than I can say about both my Famicom and Super Famicom.
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But didn't they? (Dreamcast)
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Indeed I did not, thanks for adding it to the thread!
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It only occurred to me today.
I'm also going to try and translate the interview, which I have meant to for the longest time. It needs to be archived.
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As this is a personal favourite of mine, I will include it here: the official guidebook for the Mega CD surrealist comedy game Switch includes a number of dioramas featuring the protagonist, Slap-Kun, and his dog. I'm fairly certain this is the first they are scanned and shared online.
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Un chef-d'œuvre!
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Couldn't help myself.
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Kudos for his getting the word "amateur" spelled right.
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This garden variety goading is precisely the motive why I have avoided creating any meaningful content on YouTube.
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Inspired by the author's own kindness towards me, I created this album containing higher resolution versions of the collection. Sadly, he could not locate the original .PSD files for the entire collection.
www.flickr.com/photos/19660...
Please visit his site at shinsakufujita.com
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Horror game enthusiasts will know his brushstroke from the original 'Siren' cover art, as well as Famitsu’s ‘Silent Hill Perfect Navigation Book’. He also created spellbinding cover for the PS1 edition of Yoshitaka Nishida’s RPG maker cult classic, ‘Palette: Forget me Not'.
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Fujita earned his reputation for illustrating a variety of books, most notably the Japanese translations of Stephen King’s and Dean Koontz’s horror paperbacks. He also created the artwork for a special edition of Edogawa Ranpo’s sleuth novel series ‘The Boy Detectives Club’.
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Because these illustrations were a requirement that needed to be met for the publishing of a novel in Kodansha’s Modern Weekly magazine, as is quite customary in the case of such serialisations, they were never again featured in any of the different editions of Miyabe’s book.
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Altogether, this exquisite collection displays great reverence for Masaccio, Mantegna, Titian and Botticelli, to mention only a few. The complete series is available here: www.flickr.com/photos/19660...
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The presence of the renaissance masters is felt in each of the 70 illustrations. It's fascinating how the artist restructures elements of the story to fit the period’s composition of prevalent religious icons, such as the Madonna and the Child or the Dead Christ.
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Because Miyabe took some liberties adapting the original story and concept, Fujita’s illustrations portray a host of characters and events finding no parallel with the game itself. Other drawings, though, depict highly evocative reproductions of some its most emblematic moments.