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dimes.hed.rest
im sorry
42 posts 82 followers 139 following
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slppttrns.bandcamp.com/album/sleep-...
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www.youtube.com/watch?v=ymwX...
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cool
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the listlessness always worked well to me in that every npc would spout nonsense speaking for you or project onto the player whatever seemed convenient. true quiet kid treatment
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i think some of the vns in domino club releases have layout in that vein, may find some Teachings there
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all my experiences 'tabling' went precisely like this. smth about the lack of context or expectation lines it up. your mention of running into 'the first point of friction' with a game (posts ago) i think applies well to that type of player impression. seems particularly suited for kill gameplay
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i want a dog that will mock me for my transgressions. and ulterior motives. i have already lost every conceivable argument against this dog
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cave story is the only one out of these three thats existed as freeware, and you can usually tell when someone has taken that element to heart or not
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sorry, did not mean to imply you did, but yes that is more what i mean. that SDV has alumni, but who don't think that way. though even UT to a degree has influenced how some (not all) think about crowdfunding, etc as 'metrics of success'
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maybe im wrong but i feel like the prevalent perception was that you simply could not make money at that stuff, maybe until 2009? or at least 2012 post-'The Movie' culture. and wondering just how much that shaped what was being made
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cave story set such an aspirational standard for a long time being a major 'fully realized' game, but for almost a decade made no money. i think SDV does have people, but they aren't solo, who's notion of it also happens to include the 'overnight fiscal success' part that cave story did not get
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i think about this video where guided by voices gets called 'a jock band' once every few months www.youtube.com/watch?v=WD1H...
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ty. i want a game where everyone quits for a different reflective reason. having ones they would feel good about seems hard to do without "design", however
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the primary thought circling my head vis a vis 'kill gameplay' is that it is fine for a player to disengage. maybe even worth celebrating
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kitchen counter
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dont have a specific figure or anything. but i think desktop/browser users are a small minority these days, compared to apps where context switching seems to have more value (scrolling = ads). tiktok i think has abysmal clickthru rates on links and they probably want to mirror that
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its a kind of dopamine poison for smaller projects too. the likes on gifs can really easily cut short the need to actually do the rest
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its what 'copics' are but mine are cheap. they tend to not tear thru paper as much as water ones
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brush alcohol pens over mech. pencil. i colored the antenna last second with a colored mech. pencil. dont tell the feds
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www.youtube.com/watch?v=o3xX...
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re: combat design, harder puzzles, etc. when did the expectation become that introducing mechanics is just things used to execute on genre promises? as opposed to say, solving design challenges or serving game rhetoric. is there a way to be less beholden to youtube design-heads any more
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dang. hope they refill your vitamin d prescription soon
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um