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dmplots.bsky.social
Gamer, Dad, and Storyteller. https://mattplotecher.substack.com/ My book is out! Woot! https://a.co/d/5NHkXkC
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Very nice! What program did you use, or was this by hand?
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Good luck!
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Nice! What program/tool did you use?
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Looks great! How heavy is it? And do you wash it in delicate mode? 😅
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Love the design of this one. A touch of Art Deco.
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I love this one -- captures exactly what I think about when I think of an oil painting and an abstract landscape. More about the feeling than a realistic representation.
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I tried it for a while to see how well it might work for certain tasks, but was never really impressed with the output. Very bland and generic, usually.
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5) I have been trying out the Sombra heal hack, and while I don't see the Sombra Support Meta on it's way, I love that it is an option. 😂
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4) Perks help you evolve your play style based on what the enemy team is doing, but unlike MOBAs where this happens all the time, in OW player can change heroes. So, based on hero swapping, your perk build might suddenly be far less useful if it was too narrowly targeted.
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3) Control point maps do not reset your perks, so you have an incentive to stick to the same hero, but it's not so strong as to make you never want to swap.
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2) When you swap between Attack and Defense, your perks reset, which I like, as I often use different heroes between attack and defense.
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The Danger Mouse series. One of my first introductions to absurd British humor.
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Ha -- I love the concept. 😂
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D&D Basic Rules (the red box) around 1984? I think?
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Not offhand. A lot of signs about AI, power consumption, and worldwide stuff.
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Need to read through them, but first take is that these are designed as either plug-n-play to existing campaigns, or can be strung together in one overall campaign. I'd like to do the latter, and use the milestone system, so basically, after each adventure, the characters go up a level.